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Just the binding of Isaac Pills Minecraft

2024-12-15 01:53:44|Myriagame |source:minecraft skins

Brief introduction

Add 17 kinds of capsules from the game "The combination of Isaac". When each archive is created, the effect of each pill will be allocated in advance of 17 effects. This is completely random and not pre -determined by the seeds.

Notice!The MOD has a system that saves attack speed, which may cover the changes of other modules on attack speed.

Notice!Sometimes, when creating a new world, Minecraft may collapse. If this happens, please create a new world ...

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Obtain

To obtain a random style of ordinary capsules (probability of 3.33%) by killing monsters, ordinary capsules still have a 5% chance to replace large capsules with stronger effects when falling, or a 0.5% chance of replacing it when dropping to fall to the drop to replace it with it to the drop to replace it with it to the drop to replace it with it.Gold capsules (can be eaten multiple times, each time it produces is random) (according to the setting in "The combination of Isaac", a golden medicine pill can be used 1 to 20 times).

The name of the capsule that has not been eaten will be displayed as "? ??"

The random effect of pills:

Health Up/DOWN

BAD TRIP (Excessive Puzzle): Cause damage, ignore armor and effect, reduce two points of life value (double pills double the effect)

Balls of Steel (steel double egg): Give 15 seconds of damage absorption effect (long -term can be superimposed) (the pills can double the duration of the duration, the BUFF level can be superimposed)

FULL Health: Back to full player's health (Big Pills will give extra 10 seconds of life recovery II)

IntersectionIntersectionIntersection: Give 12 seconds of nausea (the big pill will double the effect and duration)

Power Pill! (Dali Pills!): Give 5 seconds of resistance to increase XI, speed II, and strength (the big pill will enhance the effect, double the duration)

I'm Excited! !!!

I'm Drowsy (so sleepy ...): Give 1 minute to dig out fatigue III and slow II, and provide slow II for all creatures in the range (the big pill will double the effect and duration)

Tears Up/DOWN (increased rate increase/decrease): Change the player at 0.1 point attack speed, and reset the effect during death (double the effect of the pills double)

EXPLOSIVE DIARRHEA (explosive diarrhea): Call a ignited TNT in place (Big Pills will summon a lit TNT shortly after the first summoning)

Paralysis (paralysis): Give 2 seconds slow XII (Big Pills will double the effect)

PERCS: Give 30 seconds of resistance to II (Big Pills will double the effect)

Gulp! (Guru!): Reply to the hunger value and give 10 seconds saturated III (the pills will double the effect)

I can see forever! (I can see it forever!): Make an unknown pills become known. The more the type of the pill has been found, the lower the trigger rate of the pill (the trigger rate will increase the trigger rate)

AMNESIA: All the pills names other than this species of pills have changed "????" (Big Pills will also turn its corresponding type of pills back "????")

Finally, please remember, don't use the unknown pills in your asylum.

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