2024-12-15 01:54:03|Myriagame |source:minecraft skins
Overview
This module allows you to hide extra entities to reduce the stuck in the game, especially for the monster tower.
The hidden monsters still exist in the world, but they cannot be seen.Before using this module, you must first configure a maximum quantity limit (which can be set according to the physical type, or the global settings).By default, the limit is set to 64.If the entity limit is set to 64 and is applied to the global, the module will limit a certain amount of no more than 64 some entities rendered within the same time.You can also specify restrictions on each entity, such as setting 5 cows restrictions, which means that there will never be more than 5 cows on the screen.This is particularly useful for monster farms, because you may have hundreds of entities, and these entities do not necessarily show that hiding them can significantly increase FPS, which depends on the number of entities.
compatible
The module requires Fabric API to run.The author strongly recommends installing the Mod Menu and Cloth Config API so that you can modify the configuration of the module without restarting the game.If Entity Culling is installed, you can switch a option to compatible with Entity Culling to further improve performance.
question
If the module does not take effect, make sure you have configured it correctly.By default, in order to avoid accidental or confused behaviors, the module will not hide the additional entity.You can enable this function by switching the "maximum number of entity in the global application" or adjusting a single maximum entity number in the "physical" tag of setting menu.
gallery

Global rendering default value: 64

Set the interface

Only rendered 5 zombies

FPS comparison

FPS comparison


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