2024-12-15 01:59:56|Myriagame |source:minecraft skins
Module characteristics:
Every 3 days (configuration files can be modified in the configuration file) in the main world will open a zombie invasion.
Invasion night: Zombies can destroy the square. If you hide in a building in the main world, zombies can cause damage to your architecture.But note that the damage caused is only temporary, and it will slowly restore the original state within 5 minutes after destruction.
When the developer is designed, considering the subsidiary module, the invasion can be completely customized and supports monsters from other modules.
If you are not ready to deal with the invasion, you can skip the invasion with the sacrifice block. If you skip the invasion, the next invasion will be more difficult.After three consecutive times, you can't skip it, you can only face it.
Note: Skip invasion for only one player, other players are not affected.Support server.The service owner can configure the minimum survival day before the invasion.The invasion will skip players who have not played at the minimum number of days in the survival or adventure mode (the default is 3 days), so the new players who joined will not be immediately invaded by zombies until they play long enough.Players who use /AFK in the server or use /AFK in the server will not account for the game time.
Main features:
Zombie miner: This kind of zombie can destroy the square, and each invasion will occur. They will find you and dig almost anything to find you;
Random invasion: After the first two invasion nights, it will start randomization of invasion, including angry animals, savages, reptiles, spiders, villagers, zombie players or hell mobs to enhance mobs (if the mold is installed,Group);
Dynamic difficulty system: With your progress, the difficulty of invasion will expand with your equipment level.
The module will determine the distance of monsters based on the equipment of a player, including damage, maximum health, and defense capabilities per second, and expand the difficulty according to the time of survival (monster blood volume, attack, equipment, BUFF, etc.).Monsters will expand the difficulty through their equipment, health, attack damage, speed, monster AI and the number of invasion.
Note 1: This module will make the rules of closing the destruction of creatures and the environmental protection of environmental protection are afraid of failure, but the fireworks are not affected.
Note 2: Please do not try to hide in other dimensions during the invasion (such as the fear of fear of the abyss country, the original lower boundary), there will be red words, and if other dimensions are still in the 120s after the invasion, then the system will be directly forced to mandate directly.Send you to the Lord World.
Game screenshot:



[Module Evaluation] hostile world: Hostile Worlds -Invasions) 4.64 million views 4 years ago 4 years ago

[Hw-inv] hostile world-invasion custom attack wave secondary tutorial 8626 views 3 years ago [hw-inv] hostile world-invasive module configurationFile translation 169,000 views of how to correctly defend 24,400 times 4 years ago.3 years ago


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