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CURSE of Disintegration Minecraft

2024-12-15 02:01:14|Myriagame |source:minecraft skins

Don't let yourself be under pressure most of the time, otherwise you will probably find that you are integrated with the void.

CURSE of DisinteGration

Human rapid evolution and technological explosion have brought irreversible disturbances to the universe, accelerating the trend of the universe in an disorderly state, and eventually led to a new deadly material created and spread to time and empty.

You have observed that when you feel stress, your body usually secretes an adrenaline hormone, which can force the space around you to shrink under the pressure of this new substance.

You conclude that this substance seems to be attracted by adrenaline to some extent.However, the surge in adrenaline affects you in a less ideal way, and you start to feel nauseous and dizzy, which further exacerbates your pressure.

As long as you release adrenaline, this vicious cycle will continue, but there is a limit ...

A few of your poor friends have confirmed your guess.This substance will be fatal.And it seems to be very unnecessary, even the best armor in the world cannot save you to nothing.

This is what you call, because you don't have anything left in this process.

introduce

Affected by the uneasy source (mainly a creature that is hostile to players), the player's disintegration level will increase.Once the measurement is full, you will no longer exist.After leaving the dangerous source for a period of time, your degree of disintegration will begin to decline rapidly.

The only purpose of making this module is to slightly weaken the unbalanced armor suite in a large module bag, so you still need to be careful in the later stage of the game.

And this simple mechanism also adds some fun to the game (maybe a lot, everything is highly configured), which is very suitable for hardcore game enthusiasts!

GUI

You can freely adjust the display position of the HUD, above or both sides of the shortcut bar, or other corners and free coordinates.There are no pictures, because the pictures in the original text seem to be bursting.

Configuration file analysis

Universal configuration

B: enablemod = true

Whether to enable a module;

B: RegisterpotionAnditems = TRUE

Whether to register the potion effect and items;

GUI configuration

I: AdditionalxValue = 0

Calculate the X coordinate of the value to the HUD before the end HUD position;

I: adDitionalyValue = 0

Calculate the Y coordinate of the value to the HUD before the end HUD position;

S: barlock = bottom_right

HUD position, available value:

availability role Available value Function Botton_left bottom Left botton_rid_Right bottom Right Above_health_bar above the life value strip of life_hunger_bar saturation bar P_right top Right Top_Center top Middle_center screen in the middle of Middle_LEFT central left Middle_right central partRight CUSTOM Custom Custom_scaled custom position, but based on GUI -based zoom

I: Customposx = 0

When you choose the CUSTOM, the custom X coordinate position;

I: Customposy = 0

When you choose the CUSTOM, you have a custom y coordinate position;

B: ENABLEFLASHING = TRUE

Enable the function of HUD flashing when it is about to disintegrate;

B: ENBALETWITCHING = TRUE

Enable the function of HUD vibration when it is about to disintegrate;

B: Hidebaraatzero = false

Hidden HUD when the degree of disintegration is 0;

I: scaledposx = 0

After selecting Custom_scaled, minus the value of the value of the X coordinates at the scale of the GUI reduction height;

I: scaledposy = 0

After selecting Custom_scaled, minus the value of the value of the GUI to calculate the Y coordinate;

B: usealternativedesign = false

Use your face icon to replace the HUD icon of the skull;

Player logic configuration

I: ONHITVALUE = 70

The amount of disintegration obtained when attacking other players; minimum 0, maximum 32767;

I: ONHURTVALUE = 230

The amount of disintegration obtained by other players; the minimum 0, the maximum 32767;

D: PassivedisintegratingDistance = 10.0

If the value is greater than 0, the player will start passively growingly disintegrated because of the player in this radius; minimum 0;

I: passivedisintegratingRate = 6

When the previous column is greater than 0, the speed of tile resolution is increased; minimum 0, the maximum 2147483647;

B: PaSSIVERECENTLYHIT = TRUE

When True, the passive disintegration needs to be attacked before it will take effect, otherwise passive;

B: procesplayers = true

Whether the player is also calculated as hostile;

Logic configuration

S: CreatureBlacklist <>

The entities in this list will not be regarded as hostile;

Must be namespace: PATH format, supports regular expression;

S: Creaturewhitelist <>

If it is not empty, only the entities in this list will be regarded as hostile;

Must be namespace: PATH format, supports regular expression;

I: DisintegratingFrames = 25

The cooling interval of the degree of disintegration, the unit is Tick; the minimum 0, the maximum 2147483647;

I: DisintegrationmitIgationCooldown = 500

Start calculation from the last growth value, starting the degree of disintegration after this time; minimum 0, maximum 2147483647;

I: DisintegrationMityRate = 300

Naturally reduce the degree of disintegration, unit volume/tick; minimum 0, maximum 2147483647;

I: maxdisintegration = 2500

The maximum degree of disintegration exceeds the death; the minimum 0, the maximum 32767;

I: OncreatureHURTVALUE = 200

Increasing the amount after being attacked by other creatures; the minimum -32768, the maximum 32767;

I: ONHITVALUE = 50

Increasing the amount of tiles after attacking other creatures; minimum -32768, maximum 32767;

I: ONHURTVALUE = 90

Increasing the amount of disintegration when attacked by other sources; minimum -32768, maximum 32767;

D: PassivedisintegratingDistance = 7.0

If the value is greater than 0, the player will begin to grow passively because of creatures in this radius; minimum 0;

I: PassiveDisintegratingRate = 5

When the previous column is greater than 0, the speed of tile resolution is increased; minimum 0, the maximum 2147483647;

New features in 1.1.0 (only 1.12.2)

New items (brewing materials):

Slightly Shiny Powder;

Slightly Shiny Bottle;

Shimmering Flask.

In the loot box that is generated in the dungeon, Powder is the most common, and the latter two are relatively rare;

New potion:

Slightly Shiny Potion;

Shimmering Potion.

New potion effect:

Transquility: Grade I increased by 20% of the tile resolution; level II increased by 35%;

Walking Corpse: The level of disintegration reaches the highest value will still not die, but continue to obtain weak III and slow III;

There are 3: 00, II 3:00, 5: 00 Slightly Shiny formula and the Shimmering formula of 1:00;

New instructions:

/Codi Set | Set the degree of disintegration for the player;

/Codi ADD | Add the degree of disintegration to players.

Please report any questions at Github Issue at any time.The project uses the MIT protocol, which means that you can use it in the integrated package. Please add the page information of the module in the accessible place, thank you!

Author's words: From now on, I only maintain version 1.12.2, which means that other versions will stop updating and maintenance from V1.1.0.Unless I suddenly changed my mind and had time to free time.

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