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SC U neckline Hive MineCraft

2024-12-15 02:02:13|Myriagame |source:minecraft skins

Overview

This MOD introduces a new structure and boss according to the hidden theme introduced by the Wilderness:

Use unique items to attract players to make quite difficult challenges;

Outstanding visual effects and sound effects;

Enhance the game exploration, face the sculk hive!

Jungle vestiges

The maze / base structure formed in the depths of the jungle of the surface of the surface:

A huge platform is located in the center, with eight tall pillars around;

The channel is randomly generated from one side on the right side of the platform, extending into the lobby and dungeon;

There is a unique loot box in the corridor, and these boxes are sometimes generated in the pillars;

Some basic attributes (blood volume, damage, speed movement) have been patrolled in the entire structure after a large enhanced zombie & skull (low probability drop some non -renewable precious items, rather than the original ordinary warrior);

Structural search instruction:/Locate Structure Sculk_hive: Jungle_ves

Summon boss

A burning stone brick statue will be generated in the position of the central platform of the structure: in fact, the statue will explode after the player approaches, and then shows the true face (pictured);

Sometimes free supply (such as immortal totems, gold apples);

A ignition above the four soul sand, and finally placed the hidden scream in the middle: BOSS will begin to generate, and the dark effect will indirectly affect the player from this moment.

Minecraft images

Notice!This picture is only a demonstration. In fact, the artificially built altar cannot summon BOSS

BOSS battle

SCULK HIVE, with its strong diffusion ability, will inevitably spread the hidden to the entire battlefield;

This boss itself does not move, and the battle is divided into three stages.

First stage

At this stage, BOSS pays more attention to the spread and the desire to attack, but it has a corresponding punishment mechanism: use the sound waves of the magic tooth / advice to attack players who do not move for a long time;

After the battle is delayed for a certain time, the BOSS will summon the undead biological legion to attack;

The hidden sensing body and the hidden scream will appear a lot with the spread, be careful of those wokening rusins;

Players need to attack the hidden hair reminder next to BOSS to break the shield of BOSS;

After the BOSS was killed at least four hidden incubation bodies: BOSS entered the second stage to retain the shield;

Only when the boss was destroyed, only the initial production of the initial generation: BOSS skipped the second stage, directly entered the third stage, lost the shield,

Second stage

Compared with the first phase of the second stage, the following changes are changed:

BOSS's desire to attack: The probability of a knight in the undead biological legion is higher, and the BOSS will launch a sound wave attack to all players who dare to approach themselves, and the entire battlefield will be hidden almost;

Removing the experience to upgrade to "SENTRIES": also has the ability to perform sound wave attacks;

If all "SENTRIES" is destroyed, BOSS will enter the third stage.

Three stages

The BOSS shield at this stage explodes (causing damage to the player), and then you can directly attack the BOSS ontology;

BOSS will launch two sound wave attacks to all the targets within its range, and then launch a stronger sound wave attack;

No longer summoning the undead biological legion, the adventurers will appear more frequently, but the BOSS will absorb (remove) the deficienters on the field to reply to their own blood;

If the BOSS jumps directly from the first stage to the third stage: the blood volume of the BOSS will weaken, but it will continue to summon the undead biological legion.

Dead language

After the death of BOSS, a self -explosion will be produced, and then the negative effects such as hiding and diffusion on the field will be eliminated. The deficit will no longer continue to generate

Notice!The following dead language will trigger when the boss jumps directly from the first stage to the third stage / difficult mode:

Dead -speaking (tail kill) length will be determined according to the current difficulty (30 seconds to 1 minute). During this period, the dark effect will continue to be applied to all players;

Self -explosion will become more intense, and then form a huge and absorbing sphere on the field (don't be sucked in it!);

This ball will experience the ejaculation: after hitting the ground / target, it will cause range damage. The ejaculation is divided into two types of hidden particles (spreading and hiding and exerting negative effects) & soul fire particles (burning soul fire pit);

Don't try to escape the battlefield!Any attempt to escape will be ruthlessly dragged back to the field by the boss's traction beam (when no player is within 64 grid around the boss, the boss will disappear directly and can only summon again);

After the above timing is over, the negative effects caused by the ejaculation will be cleared. The sphere concentrates in the suction within a few seconds, and then there will be a severe self -explosion!

Loot

BOSS's death position will be scattered with a lot of experience and generates loot boxes. It uses the loot tables of ancient cities, and the sculk Sword must be generated:

This sword will treat the first player who picks it up as the master: to express loyalty to the sword holder (owner), but refuses and curses those who dare to pick up the sword;Falling into a confusion, until he was picked up by another player (and found the player as the original owner, he found his sword NTR);

If this sword is thrown to the ground by the current owner: this sword will become the summoning structure of the hidden nest on the spot to retaliate;

This sword can be upgraded to a stronger alloy sword (the attribute is improved and will not become a hidden nest summoning structure when the attribute is increased).

Precautions

Only when there are no other hidden nests within the 160s range, the boss can be summoned;

When the player tries to re -summon the BOSS through a hidden sword, it must ensure that there is no other corresponding summoning structure within the 160s;

Players in the bystander will not trigger any behavior of BOSS;

When the BOSS is generated again, the player can re -get the supply item on their summoning structure;

If the summoning structure is destroyed, the player must refer to its exactly the same position to rebuild the structure;

This data packet is named after all scoring board targets and labels related to the "SH_" prefix (please make sure that other packets have no conflict with this).

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