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[Mi] MirageInterface

2024-12-15 02:03:38|Myriagame |source:minecraft skins

It adds a block to remotely link other blocks that can transmit some content to other blocks.That's right, logo is the trading icon of Warframe

Theoretically supports blocks that use the Forge Capability system.

usage:

Use a non -oriented connector to squat down and right -click to click the block you want to link. After the binding is successful, squat and right -click the link without phase interface to successfully link.It can link the blocks of other dimensions, but the block and the square must be loaded to be transmitted.

After that, you can right -click a certain surface of the non -phase interface to open the GUI, which can place a functional type of item in the GUI of the non -phase interface.You need to place a functional type item to the corresponding surface of the non -phase interface click to add the transmission type.For example: if you use "up" to transmit Forge energy, you need to put the Forge energy capacity type items into the "up" GUI of the non -interface interface to add the transmission type.

The then use method is similar to the Phantom interface of practical expansion, but it can only be operated by the machine.

How to customize transmission capacity type:

Create the "CAPABILITYS.JSON" file and place it under the ".minecraft" folder. The content of the file is as follows.The sample file is located in the MOD JAR, you can view and use it to create a new custom file.

After successful customization, this customized ability type will automatically classify items that IDs are MI: Capability, and place the type corresponding to the item into the corresponding type to transmit the corresponding type in the non -phase interface.

 {"main": [{// Ability type class, please check the capaabilitys.txt "handler" in the same directory: "net.mineCraftForge.fluids.Iflump Handleritem ", // The name "name": "Item Fluid", // Use this item to add a default synthetic table, use the jiucore format "item": "minecraft: stone@1@1", //If the material displayed by the ability type items, if there is no, the default material is used. There are three ways of writing "Texture": "Minecraft: Items/Barrier" "Texture": {"layer0": "mi: Items/Capability/FlUID"," Layer1 ":" mi: items/capaability/forge_nergy "," layer ... ":" texture path "}" texture ": [" mi: items/capability/fluid "," mi: items/capability/capability/capability/capability/capability/capability/capability/capability/capaability/capability/capability/capability/capaability/capability/capability/capability/capability/capability/capability/capability/capaability/capability/capability/capability/capability/capability/capability/capability/Forge_nergy "," Texture Path "]}]} 

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