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Graval rendering mechanism optimization (Particle Culling) Minecraft

2024-12-15 02:04:44|Myriagame |source:minecraft skins

Brief introduction

The PARTICLE CULLLING module optimizes performance and improve the number of frames by terming the rendering of particles outside the player's field of vision.The effects in the dense particles are significantly effective.

The author allows this module in any integration package.

Configuration

The module provides four configurable items:

CullBehindBlocks: The default is true.At this time, even if the particles are in the player's vision, as long as there is a block block with the player, the rendering of the game will be terminated;

blockbuffer: defaults 1.It is used to set the particle to stop the rendering after being blocked by the particles.It took effect only when "CullBehindBlocks" was True.

CullBehindglass: The default is false.If it is set to TRUE, the barrier of transparent blocks such as glass will also cause the game to terminate the rendering of particles.When CullBehindBlocks is False, the configuration item ignores the change and is locked as false.

Cullinspectator: The default is true.The "termination rendering" is prohibited in the bystander mode; screenshots of the screen when the bystander is in the watch mode will not terminate the rendering particles.

Remark

Mixin modules such as MixinBooter are the front.

1.20+ Fabric Similar function modules: Particle Core.

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