2024-12-15 02:08:03|Myriagame |source:minecraft skins
Overview
This module allows the model size of creatures to be generated. According to the configuration, the organism can be generated with random or setting.
When a creature is not in the configuration settings, its model size will not be scaled.
Configuration
After changing the configuration, you need to reload the configuration or restart the game:/random_mob_sizes configroad.The configuration is still located in the configuration folder of the general module: ./ Minecraft/config/random_mob_sizes.json, add a line of statement in the configuration file, such as "biological naming space ID": {set}.
Example of a fixed zoom ratio: "Minecraft: COW": 0.75, this line statement will realize 75%of the size (length) of all cows.In this way, all creatures with this ID will have this zoom ratio.
Random scaling ratio example examples: "Minecraft: Cow": {"type": "uniform", "min_scaling": 0.5, "max_scaling": 1.5}, this line of statement will make the size of the cow's model random 50. 50% To 150%.MIN_SCALING and MAX_SCALING are the lower and upper limits of the proportional range, respectively, and both need to fill in a number 0 and 10.Type is a proportional distribution type. You need to fill in a string. There are two distribution settings: Uniform is to completely distribute the size of the creature, and Gaussian makes the probability of normal size (the average value of the upper limit and the lower limit) of the creature more and reduced.Extremely small creatures.
The default configuration file of the module is below:
{"minecraft: cow": {"type": "uniform", "min_scaling": 0.5, "max_scaling": 1.5}, "minecraft: pig": {"type": "Gaussian", "min_scaling": 0.5, "max_scaling": 1.5}, "Minecraft: Chicken": {"Type": "Gaussian", "min_scaling": 0.5, "max_scaling": 1.5}, "min min ecraft: frog": {" Type ":" gaussian "," min_scaling ": 0.5," max_scaling ": 1.5}," minecraft: bat ": 0.75," minecraft: sheep ": {" type ":" gaussian "," min_scaling "": 0.5, "max_scaling": 1.5}}
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