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Shield Mechanics (Shield Mechanics) Minecraft

2024-12-15 02:08:50|Myriagame |source:minecraft skins

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introduce

This module has changed the working mechanism of the original and other module shields, adding two new attributes:

Damage Reduction on Block: Disapt damage by a given ratio at a given ratio;

Damage Reduction on Holding: Disapt damage at a given ratio when handheld.

Different shields will have different blocking and passive injuries.

There are also five new enchantment applied to shields:

Blocking: The amount of damage is reduced during increased blocking;

Last Resort: There is a probability to absorb damage to the blood volume when the low blood volume is blocked;

Blindness: There is a probability that the attacker is blind when it is blocked;

Knockback: There is a probability to repel the attacker when blocking;

Slowness: There is a probability that the attacker will decelerate when blocking.

Configuration item

Increase or decrease items, edit their attribute data;

Set whether the new mechanism is only used for players (default);

Set the cooling time after blocking success (default 5 ticks);

Set the maximum blocking percentage of injury reduction (default 85);

Set up a maximum handheld injury reduction percentage (default 25).

compatibility

The author is very recommended to use it with other modules with new shields.

The module can automatically identify shield items and assign a silent attribute according to its durability.

Can increase or decrease and edit data in the configuration file.

Minecraft images

Minecraft images

Minecraft images

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