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Optimization of physical rendering mechanisms: EntityCulling Unoffect Minecraft

2024-12-15 02:09:21|Myriagame |source:minecraft skins

Overview

This module is a transplant version 1.8.9 version 1.8.9 of the physical rendering mechanism optimization module.(The original work has officially supported 1.7.10)

Characteristic

The module uses asynchronous path to track the unsighting entities and block entities to prevent them from rendering and improve performance.

This means in practice that the entity and block entity you can't see will not waste valuable FPS anyway due to rendering.

If you run a integrated package containing a large number of modules, and have things that include a large number of machines, decorations, creatures, etc., the performance improvement is the largest and most obvious.

Common problem

Will this conflict with the XX optimization module?

No, no.The author has tested that it can be used normally with the extensive optimization module.In case of a problem, it should be reported to the author.

Will this conflict with the XX content module?

No, no, unless the box of that module does not set its boundary box correctly.In this case, all you have to do is to add the block of that module to the blacklist in the module configuration file.

Is there any side effects?

No, except for the increase in the amount of memory using a slightly increasing amount.

Will the author transplant it to the XX version?

This question is best to ask the author of the original module.

Please also read the common questions on the original module page.

Similar module

Mobs no render (forge_1.7.10)

Optimization of the physical rendering mechanism (3629) (Forge_1.7.10 or more & fabric_1.16 or more)

Minecraft images

Minecraft images

Minecraft images

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