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Level Hearts Minecraft

2024-12-15 02:11:12|Myriagame |source:minecraft skins

Levelhearts

This module is a better alternative to more life.

Based on the initial "more life", the player's life limit is upgraded by gaining experience or searching for the heart container and heart fragments of the world.

Levelhearts will add a completely unique experience to the player's Minecraft world.Players can also experience it perfectly through a large number of configurable options.

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Levelhearts changed the initial health to 3 hearts!6 points ( ))

By setting the initial life of the player to 3 hearts, create a very challenging opening experience!

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Get experience to get red heart!

The more experience you get, the more you will get!Maybe you can return to the all 10 ...

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The container found in a blacksmith shop!

Looking for the heart container scattered on the map to make your adventure unique!

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Fragments of making heart

Adventure is still too difficult, so if you can collect resources, you can make some fragments of heart!

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The container of the heart

If you really have no patience, or you just have too many resources, you can also make a heart container!

Incompatible module

Configured interface (configuration interface Configured V1.3.0+ and LH V2.4.0+ are now compatible);

Scaling hearts;

First aid/medical care first AID (there will be strange performance, but depending on the module configuration, it may be able to run and play);

Life improves Level up hp;

SPICE of Life (you can run together, but do not use this module to configure this module);

Hardcore Revival;

Playrex.

Common problem

Question: Is this compatible with "a certain HUD module"?

Answer: Yes.In the configuration, the "Levelheads HUD" option is disabled to restore the original status.This depends on whether the HUD module can handle a large/modified health value.

Q: Can you make a Fabric version?

Answer: No, I don't intend to do the Fabric version of this module.

Q: How to edit the starting life?

Answer: Please check the configuration option below.There are various settings about "starting life".You may be looking for the "default health" option.

Q: How do I edit the scarcity of loot?

Answer: Unfortunately, I have never done this myself, so I can't help too much.However, the loot table is provided in JAR, and it should be modified by using a resource package or packet like any other MineCraft loot table.The module dynamically loads the JSON file when loading the world, so it is not hard -coded.

Question: Will you do it before 1.12 or 1.13?

Answer: No.

Configuration option

generally

DEBUG-When it is enabled, an extra level of debugging output will be provided to the log.

Hard core-When enabled, the player's health will be reset to the default value at the time of death.Cover the number of penalties for life.

Items-When disabled, the "item" function of Levelhearts will be disabled.

Lornest-when it is disabled, Levelhearts will not produce heart fragments and heart containers in boxes around the world.

When Ohko-During the use, the player will die immediately."Capsule of the Flower"

Health value

Default health -the health of the user in the new game or after death.

Minimum health -levelheads allow users to be punished for minimum health.

The maximum health -Levelhearts will allow users to have the maximum health.-1 Disable.

Key level slope-which levels will get a heart in which levels will get a heart.It cannot be zero or less than zero, and cannot be greater than 255.

Play sound when getting heart -every time the player receives a new heart (level rising or heart container), whether to play the sound of upgrade experience.Health value punishment-how many hearts are taken from them every time the player dies (not the health).-1 Disable.

Treatment-how many hearts (not health) each time player uses cardiac container.-1 means completely healthy.

Level rise treatment-When the player reaches the next level, it will not be treated when the player reaches the next level.

Lost experience when upgrading-when the player reaches the next level, he will lose some experience.

Value loss-The experience value consumed every time the player reaches the next level.-1 consumption of all experience values

Experience absorption-When enlightened, any heart obtained through experience is the damage absorption heart of minecraft instead of the additional red heart .

Item absorption-When enabled, the heart obtained through the item (container of the heart) will be the damage absorption heart of MINECRAFT, not an additional red heart.

GUI

Levelhearts Hud -When disabled, Levelhearts will not modify HUD.Use only when conflicting with other mods.

Levelhearts minimum HUD -When enabled, the health will be represented by numbers on the left side of one line.

Levelhearts hides HUD -When it is enabled, the health will not be displayed.The effect of cooperating with one shot is very good.

experience

Experience multiplied-change the value of experience relative to the value of life.

During the death, the experience value is always lost-when it is enabled, the MOD will force players to lose their experience, even if the Keepinventory Gamerule is enabled.

During the death, it is always lost-when it is enabled, the MOD will force the player to lose their items, even if the Keepinventory Gamerule is enabled.

Integrated package

The author allows players to use it for free in the integrated package, as long as it does not use the paid wall to prevent the levelheads function free of use.

No permission is required, but the author recommends that he can know (perhaps to give the author a message so that he can view these works using this module).

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