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[IDF] IMPROVD DAMAGE FRAMEWORK MINECRAFT

2024-12-15 02:13:02|Myriagame |source:minecraft skins

Overview

Improved Damage Framework (hereinafter referred to as IDF) is a module designed to comprehensively improve the equipment and combat systems in Minecraft under the premise of conforming to the original game style.

It fully realizes the traditional JPRG statistics from the source code through Mixin and other methods, and improves this by comprehensively changing the damage and treatment system.

Forgot to say that this module should theoretically be able to be able to be soft compatible with a 99%module, and also provides support for Better Combat.

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Detailed content

New equipment and combat system

The newly used new damage system, including elemental damage, crit rate, and life theft;

The new weight system makes the larger weapon feel more "heavy";

The damage type modification system, such as piercing, chopping, etc.;

Battle attribute display page;

Environmental damage (such as lava) has been changed to the maximum health by percentage;

Self -display and damage display with their own biosenxida;

Critical attack is now based on the new crit rate attribute, not jumping;

Attacks that are less than 40%of attack cooling bar cannot cause damage now;

Higher armor toughness will make you consume hunger and saturation faster;

Attacks no longer have the default repellarization. Only weapons (such as swords) with the attribute (such as swords) can repel the target;

Completely integrated original attribute system, which can theoretically be able to be soft and compatible with a 99%module;

All entities (including players) have two times the basic attack damage and 5 times the basic health value;

The configurable damage source list makes the damage generated after attacking the immune time is half of the original or even no harm immunity;

Players will not cause the target damage immunity by default, so that the weapon of high attack speed will be more valuable;

Check the statistical data of your killing creatures.

Compatibility correlation

In order to integrate the JSON configuration system developed by the author's development, it can automatically fill a list of equipment and entities in the game when the game starts. You can modify the attributes of related equipment/entities by modifying this list;

Custom events related to development, TieredItem/Armoritem superclass, and DamageSource superclass to make other modules more easily integrate IDF into it;

Combine Tetra and Legendary Tooltips integration, and repair the error that occurs when the physical health exceeds its maximum health;

Combine Iron's Spells' N Spellbooks Integration;

It is not recommended to use this module and deified adventure module together, but other modules can be supported.

gallery

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Original style

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Legendary Tooltips style

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Another style of the module

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Blood volume display

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Attribute display

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Damage display

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Bestial

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