2024-12-15 02:13:39|Myriagame |source:minecraft skins
Overview
Do you think the world of Minecraft is too ... desolate?Make people unable to raise interest?
Don't worry anymore!MyWorldGen completely changed the generation of Minecraft world.MyWorldGen did not introduce new biological communities, nor did they try to join the strange hard -coding structure, but rely on you to enrich your world.
All you have to do is to put some Chematic Files (structural files) in your .minecraft/Worldgen folder, and they will start generating the corresponding structure in your single -person world.You can also install it to the server and customize custom structural files for your community!
content
Save wand
Save Wand (saving rod) uses a rectangular choice method. If you have used Worldedititit or McEdit, you should be familiar with this method.Right -click (select) a square, save the stick to glow, let you know that it has a choice point, and a blue frame is displayed around the selection area.Selecting the corner block will display a saving dialog box.For instructions for all the buttons, see the "Advanced Mode" below, but you only need to enter the name and keep all the content as the default value.
Load wand
To verify whether it is preserved correctly, you can use Load Wand to load the structural files into the world.Just right -click a square and select the file to be loaded.
Anchor blocks
There are two types of special blocks that determine how the structure is placed in the world, and both of them can be found in the "MyWorldGen" creation label bar.The first is Anchor Blocks.(Anchor point block)
Only when a structure is matched with the existing blocks in the world, the anchor point block is allowed to be placed in the world.
Group Anchor: Matching the "surface block" of the current biological group.This is usually grass squares, but the desert biological group is sand, and the mushroom island biological group is acetic.
Air Anchor: Matching any "replaceable" block, except for fluids.This includes air, high grass, ferns, dead shrubs and snow.
Stone Anchor: Match any block with "rock" material.This includes stones, ore, lower rocks and end -ground stones -basically nothing to mine with picks.
Lava And Water ANCHORS: Matching flow or static fluid cubes.
Wood, DIRT, SAND, and Leaves Anchors: Matching their respective material types.
Inventory Anchor: This special anchor point block will only match 9 blocks you place in its item bar.For example, the Inventory Anchor containing stone and grass blocks will allow only buildings at the location to appear with stone or grass blocks.
It is recommended to use at least one anchor point block when loading the structure, otherwise the MOD will only load the structure somewhere on the surface, which may not be what you want.However, do not use too many anchor cubes, because it will make it more difficult for you to find a suitable place!
Once placed in the world, the anchor cubes will play the same role of IGNORE BLOCKS.
IGNORE BLOCKS
When the structural file is loaded into the world, all the blocks in the rectangular area will be replaced, even if they are air.If you want to keep the existing block in part of the structure, use Ignore Blocks.Generally speaking, it is really important for the underground structure of strange shapes.
High -level mode
In addition to the standard schematic diagram NBT format, MyWorldGen also added some optional NBT tags to itself.You can use any NBT editor to add or edit these contents.
Randomweight (the default value of 10): The larger the value, the greater the possibility of the structure generated, and the less likely to appear.
CheSttype (string, default value `dungeonchest`): The logo is used for loot types for loot boxes.If the field exists and empty, the box will retain its content.The possible values include: MineShaftCorridor, PyramidDesertychest, Pyramidjunglechest, Pyramid, StrongholdCorridor, Strongholdlibration , VillageBlacksmith and Bonuschest.
Excludebiomes (Spectering list, default is empty): Biominnomial blacklist generated by the structure.This mark is not allowed to be used with the `onlyINCLUDEBIOMES`.
onlyincludeBiomesThis mark is not allowed to be used with the `Excludebiomes`.Lockrotation (False): The rotating block in Minecraft is not very reliable, so if you really care about your structure, this logo will always make it always in the same direction.
Generatespawners (Boolean, default): After enabling this function, all monster cages will get a random dungeon creature when placed in the world.When False, it retains the default creature (pig) specified in the original version.
Fuzzymatching (False): This enables an alternative method for finding the positioning of the structure to generate.It does not try to find the position that matches all the anchors, but to select an anchor point randomly, and then find the right position for it.It is much faster.
Terrainsmoothing (default): This option is only meaningful when this option is only enabled at the same time `fuzzymatching`.When an anchor point is placed in the world, it will fill the space around it whether it matches that position.For example, the anchor that does not match will fill any air below it with dirt.
MWGIDMAP: Since the box ID can be replaced, cross -versions are allowed to be compatible.Don't change unless you know what you are doing.
External tool
Now, when the author talks about structural files, it actually refers to the schematic file.It is the same as McEdit, Worldedit and many other types of use!This means that you don't even need to edit your world in the game!
Here is a complete schematic file data for free download:
Schematics.ComplanetmineCraft
FAQ
Q: Isn't there a similar module?
A: Yes, a lot.But the author wants to do something that can be accessible, scalable and compatible.
Q: Can this module be added to the integrated package?
A: This module is open source.However, please link here and tell the author!
Similar module
Ruins: Forge 1.6.2 ~ 1.15.2
Temple of Nature (Structpro): Forge 1.7.10 ~ 1.12.2
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