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Spell Engine Minecraft

2024-12-15 02:14:39|Myriagame |source:minecraft skins

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A spell API driven by data

Function

Use JSON to add spells by JSON and other methods. The characteristics of this API spell:

给️ Spells can be assigned to any type of weapon (driven by data)

El Spells cause damage according to the attribute of "Spell Power"

格️ Use json format definition and writing

系️ There are a series of different mechanical behaviors in spells

What can spell be done?

Applying options: duration, casting mode (continuous exhibition after filling or restricting use time)

Method method: range impact, beam, click cast, ejaculation

Impact method: damage, treatment, giving target status effect

Cased requirements: hunger value, items (such as runes), cooling time, durability, specific status effect

Wonderful sound effects and movements

子 Spell has particles (can be used in any particles), and this API can also provide some customized magic particles effect

方 Customized items/block models can be used for ejaculation and state effects that can be used by spells

画 Custom player animation can be played in different cast stages

法 Spell can have unique sound effects during different casting stages: at the beginning of the casting, during the casting, when placing, and when hitting

Convenient features in the game

范 The casting time, scope, and casting requirements are all visible on HUD (it can be configured by the player)

释 Includes small features that can be comfortable to release verses such as automatic release of spells (can be configured by players)

Install

The necessary front module:

Geckolib;

Player animator;

Special Power Attributes.

Module examples made with this lib (no conflict between modules):

Wizards;

Spectblade next.

Recommended modules to be installed together:

Better Combat (better battle) adds better action to cast;

Adaptive Tooltips Added Tool prompts to view spell introduction easily.

Minecraft images

Minecraft images

Minecraft images

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