2024-12-15 02:14:52|Myriagame |source:minecraft skins
Overview
This mod adds some tools to the Moded Minecraft.
The server and the client are installed to take effect.
Link item to the chat bar
Quark has a shift-T command that can link items to the chat bar, but cannot be used in Jei formulas and bookmarks.
This module adds a new shortcut (configuration, defaults to shift-/, is the question mark), which can be used in the formula of Inventory, Jei and bookmarks.
After the sending, the text can also be clicked. After clicking, it will open Inventory (that is, open the jei interface), and help you fill in the text of searching this item in JEI (because of the existence of NBT, the result may not be equivalent to the original items)Essence
Because it is searched by Resource ID, you need to search for the resource id in the Jei Client configuration to set it to "Require_prefix" to make the search work.
Jei is not strong. If Jei does not, MOD can still be loaded (although I have never seen MOD without jei/rei/...).
Open the jei search command
/the-timekits jei
This command is used to realize the function of clicking items above, which is useless to users normally.
Printing item NBT
/the-timekits nbt get
If a person is named, this command prints the NBT of the item into the chat.You need to hold items, and then run this command.You can also copy the content by clicking the text.You need OP to use this OP command (Permission 2).
Print character attribute
/the-Toolkits Attributes get
This command prints player attributes, such as speed, etc.You can obtain two types of attributes through the API, and the author does not know what the difference between them, and it is printed out anyway (it looks the same content).
The author uses it to understand the principles of realization (many effects in the magic MOD, such as the armor -piercing of gems, and the percentage damage of life, which is achieved by adding additional attributes to the characters).
Considering that seeing the attribute value also affects the balance, it is now Permission 2 like the NBT command (required for OP to use).
Export formula to json file
Its realization is worth saying (if you have the needs to export the formula, then you should understand the following).
First of all, the formula has a Serializer. The name of Serializer is a Resource ID, similar to the 'Minecraft: Crafting_shaped' (all synthetic table formulas), 'Create: Mechanical_Crafting' ).The previous part of the Resource ID is called namespace, and the latter part is called PATH.This feature is based on the formation of Namespace and Path.
Use several command examples:
Export all the formula under a category:
/the-timekits recipeDUMP
List all the namespace (in addition, when you enter the position of the list, you can automatically complete all namespace):
/the-timekits recipe list
List all the PATH (in addition, when you enter the position of listing, you can automatically complete all PATH when you enter the list of list):):):) All PATH:
/the-timekits recipelist
Statistics this
/the-timeRandomly printCount
/the-timekitsRANDOM
List
/the-timekitsList
Print formula content of a formula ID:
/the-timekits
Regarding the output format, if the output has NBT, the NBT is converted into JSON output as much as possible.In addition, in 1.16.5, this function obtains the `IRCipe" formula through the `RecipeManager`. This is an interface. If you only use it, you can get ID, group, type, ingredients (material), Result (finished).For the attributes, each formula output will have these attributes.
However, for the formula of the synthetic table, which Crabing Shaped, the real implementation of the category is Width, Height attributes (indicating width, height, such as 2x3).If they are missing, there is no way to "recover" the formulas of these synthetic tables only by the attributes of `IRecipe`.This exported data cannot be completely equivalent to the original formula may also exist to other types.
A solution is to make special treatment of some known formulas, such as formulas such as synthetic tables to make up for additional attributes.The only special processing is the formula of the synthetic table, which adds the Height/Width field.Since there may be many other mods that inherit this class when adding formulas (such as Mechanical Crafting with mechanical power), then the Height/Width field will also have Height/Width fields.
Below are two examples, the first is the example of the synthetic table formula (Blast Furnace blast furnace), and the second is a formula for Create: Mechanical_Crafting in E6E:
{"ID": "Minecraft: Blast_furnace", "Group": "", "Type": "Crafting", "IspeCial": False, "Result": {"id":" Minecraft: Blast_furnace "," NUM ": 1," NBT ": {}}," Width ": 3," Height ": 3," Ingredients ": [{" tag ":" Forge: Ingots/IRON"}, {" Tag ":" Forge: Ingots/Iron "}, {" tag ":" Forge: Ingots/Iron "}, {" tag ":" Forge: Ingots/Iron "}, {" item ":"Minecraft: furnace"}, {"tag": "Forge: Ingots/Iron "}, {" item ":" Minecraft: Smoolh_stone "}, {" item ":" minecraft: smoolh_stone "}, {" it ":" minecraf t: Smooth_stone "}]},
{"id": "enignatica: expert/create/mechanical_crafting/compact_machine_maximum", "group": "", "type": "" " create: Mechanical_crafting "," ISSPECIAL ": TRUE, "Result": {"ID": "CompactMachines: Machine_maximum", "NUM": 1, "NBT": {}}, "width": 5, "height": 5, "ingredients": [{"item"": Compactmachines: Wall"}, {"item"Note:: "CompactMachines: Wall"}, {"item": "portality: module_nergy"}, {"item": "compactmachines: want"}, {"it": "com": "com" pactmachines: Wall "}, {" item ":"Compactmachines: Wall "}, {" item ":" ResourceFulbees: Industrious_honeycomb_block "}, {" it ":" ResourcefulBees: Industrious_honeycomb_bl OCK "}, {" item ":" resourcefulfulbees: Industrious_honeycomb_block "}, {" item ":" compactmachines:Wall "}, {" item ":" portality: module_items "
}, {"Item": "ResourceFulbees: Industrious_honeycomb_block"}, {"item": "portality: controller"}, {"item": "ResourceFulb EES: Industrious_honeycomb_block "}, {" item ":" portality: module_fluids "},{"Item": "compactmachines: wall"}, {"item": "resourcefulBees: Industrious_honeycomb_block"}, {"it": "ResourceFulbees: Industrious_ honeycomb_block "}, {" item ":" resourcefulBees: industrious_honeycomb_block "}, {"item ":" compactmachits: wall "},
{"Item": "compactmachines: wall"}, {"item": "compactmachines: want"}, {"item": "portality: module_interDimensional"}, { "Item": "compactmachits: wall"}, {"item ":" compactmachits: wall "}]},
-The current implementation is the message sending messages to the client (including namespace and path, not JSON data), and then obtain the recipemanager for follow -up logic after receiving the client, so please ensure that the client and the server formula may be consistent, otherwise it may be unexpectedly unexpected.What happened outside.
-If if you find that a certain formula is less, you can use the `Recipe Search" Recipe_id "` to search for the Serializer name (for example, some formulas with a synthetic table may be put under the namespace of Kubejs)
List all Entity/BLOCK_ENTITY
/The-Toolkits Entity Sumary ClassName/name/registry_name#have a summary of all the Entities count/the-timeKit s Entity Locations ClassName/name/registry_name name#dump the local/Pre>Replace entity to block_entity is the corresponding command of Block Entity, but you cannot choose className/name/registry_name. The default is registry_name
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