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Giant Overhaul MineCraft

2024-12-15 02:14:54|Myriagame |source:minecraft skins

Overview

According to the original giant, the giant corpse shell & giant drowning (all have a low probability in the specific biological group);

This MOD is still in an unfinished stage, and it will follow its unique combat method & more category of giants around it.

Newborn

Giant corpse shell & giant drowning is a kind of hostile creature that uses the melee of zombies.

The two will summon a group of drowning / probability to equip the corpse shell of the drowning corpse of the trident (all of the probability equipment helmet);

The helmet / sword material held by the summoned corpse / drowning corpse is determined by the current world difficulty:

Simple -gold, ordinary -iron, difficulty -diamond;

The giant corpse shell will fall after death, which has a variety of original alloy swords with high -level enchantment;

The giant drowning corpse will fall after death with a variety of original high -level enchantment tridents.

Original Giant Adjustment

If the MOD version ≤ 1.4.2: This MOD will not add AI to the original giant (otherwise the melee AI of the original zombie is applied);

You can still add related AI to the original giant via Giant Spawn.

Like the giant corpse shell: (original) The giant lost a certain amount of blood can also (one time) summon a group of zombies with probability equipped with helmets & sword

(Like the previous article, the quality of equipment is determined by the difficulty of the world);

The giant can also generate naturally in the low brightness environment at night (weight: 100 but due to the large volume of its own volume, the actual production rate will decrease due to the terrain);

The giant will not generate underground, and the original zombie generated on the ground will have a 5% probability of replacement to giant generation.

Configurable item

How many zombies will be summoned after a certain amount of blood loss (suitable for any variant):

(MOD version ≤ 1.4.2) Default value: 5

(MOD version 1.4.3+) The default value: 3

This call method itself will be generated extra and fixedly (the generation of this zombie is not affected by the configuration item);

Giant & giant drowning passive target selection radius of the target for the target:

Default value: 260

Giant corpse shell passively ignited the maximum target target selection radius:

Default value: 15

The probability of being replaced by the original giant when the original zombie is generated:

Default value: 5 (this value cannot be less than 1)

Please note!Only updating the MOD version will not change the existing configuration file of the MOD!

Without modifying the above configuration items, the configuration is still based on your first installation (regardless of the MOD version). The configuration file generated after the game is started!

gallery

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All giants

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New (including AI) giant variant

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Giants who try to attack the villagers

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