2024-12-15 02:15:23|Myriagame |source:minecraft skins
Living adventure: trails
This module can gradually create a beautiful path where players are roaming.The more players go, the more obvious the footprint will be;
It can be customized through configuration files;
The trail will appear in the main world, lower bounds and the end;
Created at different speeds for walking, jumping or riding;
It takes a longer time to generate footprints on harder materials, and it is also difficult to appear configured on a specific Y coordinate or below;
When the footprint is created on a fragile square, it may be different, such as high grass, crops, flowers, flowers, mushrooms, snow, round stones, etc. Players may destroy the square;
Take a wooden pupa with both hands, you can increase your footprint 5 times to quickly connect to remote villages and other places;
There will be no footprints when sneaking.
Q & A
Q1: How to deal with different game modes?
A1: Footprints will not be generated in the creation or bystander mode, and only in the survival mode can it be generated.
Q2: Where is the configuration file?
A2: When the MOD is loaded for the first time, or when the existing configuration file is deleted, the startup game will automatically write the default configuration file.The configuration file is located in the .minecraft/config/living adventuretrails.properties.
Q3: How does the configuration file work?
A3: In the configuration file, you can customize their respective conversion trail speed under walking, jumping, riding and other states. Set a higher number to reduce the conversion speed. The lower number will accelerate the conversion speed. At the same timeset up.
Q4: Does it support the blocks in other modules?
A4: Use F3 to confirm the registered name and enter the Modname: BlockName in the configuration.There is no need to add prefix "MINECRAFT:" to the original version in the configuration, but you need to add a modid prefix to the module (the author has not tested this feature).
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