2024-12-15 02:16:37|Myriagame |source:minecraft skins
content
This module allows any player to easily create an area named in a world or server.This can be a territory, town, kingdom, etc.
Use
The method of manufacturing area is completed by placing the signboard and entering the code on it.Specify the radius on the sign, the RGB value and name (optional).This means that the radius around the sign is now regarded as a area.Whenever players enter this area, they receive a message at the top of the GUI, with (by default) with "entering the area".When they leave, "leave the area".Both can be changed in the configuration.
When the symbol does not include the name, the name will be selected randomly.The message specified in the configuration has a global RGB value, but this value can also be the unique value specified on the symbol.
Players can also overlap the area to create different regional shapes.The addition/leave message is displayed only when you enter or leave each overlap area for the first time.
instruction
/Areas shows all the regional signs around the player.
legend
To create a area with a radius of 10, please use one of the following prefixes (the effects of three prefix are the same, just to choose which one you like).
A simple example, a radius of 10 DESERT Island area:
When entering or leaving the area, it will be displayed on the GUI. The picture below shows the GUI notification when entering (the area is named DESERT Island):
When breaking the signboard, the area will no longer exist:
To create a notification with a custom color, use one of the following naming formats.(The effects of the three types of naming format are the same, just to choose which one you like.):
The following figure is a random name area (worker) with a radius of 30, that is, only the prefix is entered but it is not named:
At this time, the module will provide random names as shown in the figure below:
When the player sets a unnamed area with a radius of 5, does not enter the name, and the configuration option "Giveunnamedareasrandomname" is set to FALSE:
When naming
When the naming and enter the area (the same is the matter of leaving the area)
When the sign is destroyed
Configuration file
GIVEUNNAMEDAREASRANDOMNAME (default = true): After enabling, it provides a sign of random selection from the preset list of the symbols without regional names.RadiusaroundplayrtocheckForsignsSendchatmessages (default): After enrolling, send regional notifications to the player during the chat.Showhud message (default is true): After use, send regional notifications to the player in HUD on the screen.Joinprefix (default = "Enter"): Whenever the player enters a certain area, the prefix notification.Joinsendfix (default "."): Whenever the player enters a certain area, the notification suffix.Leaveprefix (default = "leave"): Whenever the player leaves a certain area, the prefix notification.LeaveSendfix (default value = "."): Whenever the player leaves a certain area, the notification suffix.Hudonlyareaname (default): When enabled, only display the regional name in HUD.When disabled, prefix and suffix will also be used.
HudmessageFadedelayms
HudmessageHeightoffsetThis determines how far it should be placed on the screen.Can be changed to prevent the GUI from overlapping.HUD_FONTSIZESCALEMODIFIERIf you change this value, make sure to test different GUI scaling settings in the game.The author believes that setting the value to 6.0 is more appropriate.HUD_RGB_R (default value = 100, minimum value 0, maximum value 255): red RGB value notified by HUD.HUD_RGB_G (default value = 200, minimum value 0, maximum 255): green RGB value notified by HUD.HUD_RGB_B (default value = 50, minimum value 0, maximum 255): The blue RGB value notified by HUD.
Notice
This module can run normally on the server, but it is necessary to require players who have the module server to install the module on their client.
Authorized
The author said that you can use this module freely in any integrated package, as long as you download the link, you can still host it in CurseForge.
In addition to other statements, MCMOD.CN, all open public editing content uses the BY-NC-SA 3.0 protocol.
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