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[CTAPI] Huanzheng Technology API (Crafttech-API) MineCraft

2024-12-15 02:21:06|Myriagame |source:minecraft skins

Brief introduction

This library was developed for the author's own MOD, including the functions and fixes that some authors believed to need.

Since 1.20.2+ rewritten, the following content is basically not applicable to the current version.

The functions and fixes provided before

[FORGE has been fixed] The type of burning time of the furnace is changed to int (may cause the burning time data loss of the original archive in the original archive, which is not compatible with "FAST FURNACE FABRIC").

Contains extensions and packaging with extra characteristics.

Mine washing API (merged from "Washable").

Fluid API ("CTAPI: Water_like" label is much better than using "Minecraft: Water" directly to avoid formula problems).

Energy API (built -in energy types: mechanical energy, electrical energy, internal energy, and [fantasy] learning energy, light energy).

Allows to map labels directly in the code, add json data files (add formula, model, etc. These two can add, and can actually be replaced by ARRP).

Register API, which is independent of Minecraft itself, and universal i18n API.

It is forbidden to use the wrong tool to destroy the square (allowing the use of "CTAPI: Fragile" tags for additional situations).

User -oriented

You don't need to care about what this MOD can bring, you only need to install it as the front MOD when you rely on it to rely on it.

But you still need to pay attention to the changes brought by this API corresponding to Minecraft, please backup your archive before installing the MOD,

And ensure that there is no melting furnace in the archive to avoid losses.

Developer

The author allows others to use it (using the MIT protocol), but its content will be adjusted with the development of CT without good documents, so it is not recommended.

Although it contains the construction project of FORGE, the support of FORGE is not in the overall development plan, it is just to facilitate the possibility of reserving others.(The front on the Hardgame dual platform)

How to use

Fabric

 repositories {// Used to pull the ct-API body Maven {name = "git" url = "https://jitpack.io/"} //-API's front maven {name = "modRinth" url = "https://api.modrinth.com/maven"} // Only the front maven {url = "https://mvn.Devos.one/Snapshots/"}} // Don't forget the version used in Gradle.properties!modapi 'com.github.mbyl-inkandsoul.crafttech-API: CTAPI-CT-API-Fabric: $ {rootproject.ctapi_version}' 

Architecture

 allProjects {repositories {// for pulling the ct-API body Maven {name = "git" url = "https://jitpack.io/"} //Take CT-API's front maven {name = "modrinth" url = "https://api.modrinth.com/maven"} // Only the front of the fabric side can also be placed on the bubric source set.Maven {url = "https://mvn.devos.one/snapshots/"}} // Commonmodapi 'com.github.mbyl-Nkandsoul.Crafttech-api: CTAPI: $ {rootproje ct.ctapi_version} '// Fabric/Quiltmodapi 'com.github.mbyl-inkandsoul.crafttech-API: CTAPI-CT-API-FABRIC: $ {rootproject.ctapi_version}' // forgemodapi 'com.gi Thub.mbyl-Inkandsoul.Crafttech-API: CTAPI-CT-API-FORGE: $ {rootproject.ctapi_version} '
Do you know: CT in CT's earliest LOGO is very similar to a G. LaterThe "T" of the Philippines (shaped like an hourglass).

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