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Minecraft of palace lamp and Kongming lanterns

2024-12-15 02:21:12|Myriagame |source:minecraft skins

"The New Year is about to pass, and it has been the Lantern Festival in a blink of an eye.

A cup of Kong Ming lights slowly rose to the sky, drawing a successful end to the New Year, carrying beautiful wishes, and opening the next day."

Notice

The original version of the module is a single package of CAM, that is, the complete content of the module in the CAM. If you install the CAM, you don't need to install the packet.

The original version of the module relies on CNC to provide synthetic functions.If the CNC is not installed, the block added by the module will not be synthesized.

This data packet adds two decorative square blocks: palace lamps and Kong Ming lamps.With 10 patterns, 2 colors: white and red.How to get: NBT workbench synthesis.Use command:

/Function Cam: Give/Kongmin_lantern 

and

/Function Cam: Give/Palace_lantern 

You can get random palace lights and Kong Ming lamps. After being placed, it is destroyed and drops the corresponding style when placed.

Item introduction

Palace lamp

Similar to the lantern.In fact, a model was used to use the armor frame outside the lantern.

The palace lamp can be minicked by any pick.If you do not use a pick, you will not drop anything.

The palace lamp will not be generated naturally.

The palace lantern will emit light at 15 levels, which is 1.1 levels higher than the light level of the torch.It can also melt snow in 2 grids and ice in 3 grids.

The palace lamp must be placed at the top or bottom of the square, but in some cases, it needs to be placed by sneaking.When the attached block is destroyed, the lantern will drop itself.

The vertical chain energy is connected to each other.

Kong Ming lantern

It can be placed on the top of the square, but in some cases, it needs to be placed by sneaking.

Move upwards after placing, randomly, disappear after 100 seconds.

If there is a block above, it cannot continue to move up.

The internal flame particles will be generated, but due to the system limit, the entity itself is not bright (the dynamic light source can be on with Optifine, which can be brightened and there is a flashing effect)

If it is harmed in the process of rising, it will disappear.

The hole lights can also be placed at the bottom of the square, but this way will make the hole lights stand by the square and cannot rise.


See CAM's data interface for the adding items and synthesis methods:

Gong Lantern: https://www.mcmod.cn/item/480903.html

Kong Ming Lantern: https://www.mcmod.cn/item/532935.html

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