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[JSONEM] JSON Entity Models

2024-12-15 02:25:59|Myriagame |source:minecraft skins

JSONEM (JSON Entity Models)

Provided to module producers, resource package producers, and integrated packagers used the JSON format to create and edit the solid of the physical model.

Not applicable to Optifine format!

Reference to the physical model

If it is a JSON format file that is stored in all physical models (original or modules) so that you can use resource packs to easily edit them or make them into examples, please follow the steps below:

Install this module and start the game, and then open the configuration file, located in ".minecraft/Config/JSONEM.PROPERTIES".

Edited the second line of the file into "dump_model = true".

Restart the game and turn to ".minecraft/jsonem_dump" folder.

In this folder, all registered solid models should be found in the JSON format charging files, which are similar to resource packages.

When editing a resource package or adding a solid model, use this format.

Edit model in blockbench

To edit the model in Blockbench, install the plug -in located in this library.

From then on the Github library download the file "jsonem_models.js".

In Blockbench, turn to "Flie> Plugins", and then click "JSNEM_MODELS.JS" to select the file "Load Plugin from File" on the top.

Go to "Flie> New" and select "JSONEM Java Entity Model" to start editing.

You can also import the JSONEM JSON model file through "File> Open Model", such as files that are storage in the game.

To export the model for JSONEM, transfer to "File> Export> Export JSONEM Java Entity Model" and save the file.

For resource pack/integrated package producers

Complete the above steps to reserve all the physical models from the game or integration package.

When editing the resources of the resource package/integrated package, please add a physical model. Json file, because they formatted in the storage model folder.