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IC2 MOX nuclear power advanced tutorial (non -strong cold/automation) [IC2] Industrial Age 2 (INDUSTRIAA CRAFT 2) Minecr

2024-12-09 18:28:52|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC by-NC protocol.

Observation prompt:

1. As the title, this tutorial is facing players with a MOX nuclear power foundation. The big guys can skip/roughly look at inspiration by themselves. If you get started, there will be other tutorials.

2. Industrial version: Industrialcraft2-2.2.2.828-EXPERIMENTAL, the data of other versions is not consistent, but this tutorial mainly provides ideas, and it can be considered universal when the general mechanism does not change.

As we all know, whenever the technology tree is to the nuclear power plant, the liver emperor always wants to rub out the first MOX.The reason is that it is 5 times the peak power generation.

For a long time, the later period of MOX piles will usually fall into the quagmire that consumes a lot of diamonds.

Although there are overclocking heat sinks with a maximum of 3 times from high -end heat sinks, it directly from the reactor's absorbing heat from the reactor, which causes it to not meet the requirements of the MOX heap.In fact, the overclocking heat sink surrounding the 4 -piece heat sink can maintain the heat balance.This also makes it possible to use it in the MOX pile.

Experience and lessons tell us that we should give up efficiency and increase the number of moses to increase the power generation of MOX.At present, there are many MOX piles on the market using overclocking heat sinks, but there are no figures on the stage where the higher power generation challenge is challenged.In fact, the core advantage of overclocking heat sinks (less consumables, more heat dissipation) is worthy of use.

This is a widely circulated 1500EU/T design (variant)

Consumption: 42 rubber; 14 red stone; 28 gold; 26 diamond; 848 iron; 406 copper; 138 tin

Only using the full -match overclocking heat sink, this heap can reach thermal balance (fever = 14*36hu/s = 504Hu/s = 5*96Hu/s+24Hu/s = heat dissipation)

Consumption: 56 gold: What a whistle in front; 503 iron; 330 copper; 139 tin

To put it simply, more than 300 iron, nearly 100 copper, and 28 diamonds should be not easy (of course, if the integration package is serving Jin as Guizhen, I have no words)

If there are more materials, you can add 200EU/T

The two rods in the two corners absorb heat than the heat control, but does not affect the overall thermal balance of the reactor.

There are currently three spaces in our reactor, which can plug some things in.Because the design idea is to use the reactor as the intermediate carrier to dissipate heat, there are only two types of heat dissipation pieces.Because the location is on the corner, the overclocking heat sink must not work.The reactor heat sink itself reaches the thermal balance, and it is impossible to increase the heat dissipation with component heat sinks, and 5Hu/s is simply a cup of water.

In order to further improve the performance, we flipped the box in the reactor component, and then found these things.

The three heat exchangers have no heat dissipation capabilities, but they can rely on adjacent component heat sinks to dissipate heat. The heat exchangers in the picture have reached their maximum heat dissipation capabilities.Among the three plaids left in the reactor above, there are three components of the heat sinks adjacent to each other, which can emit 12Hu/s. If a two -united MOX rod is added to generate 24HU/s, and then use 2 heat exchangers to heat the heat, you can achieve thermal balance to achieve thermal balance.EssenceThe calorie exchange capacity of the three heat exchangers is 4HU/s, 8HU/S, and 72Hu/s. This job can only be competent by reactor thermal exchangers.

Seeing this, the problem comes: the reactor thermal exchanger does not reach the thermal balance itself, and it will eat the calories of the reactor.

In order to achieve the goal, find a way that is not a way -let the reactor and thermoster form a dynamic balance at the temperature (99%) the temperature (99%) you want.

In simple terms, the heat exchanger and reactor are regarded as a whole, allowing the two to hear to 99%together.

When the reaction is the following (idealized) process, a cycle of the process (in actual operation, 4S or 6S cycles will appear due to specific calories and putting time.Calories)

Moment/S1234 reactor heat/hU

twenty four

(+24-72) -24

(+24+72) 72

(+24-72) 24

Thermal exchanger calories/hu

-24 (+72-24) 24 (-72-24) -72

(+72-24) -24

During the specific operation, the heating aggregators that are heating up to 99%(4900, prevent burning) quickly put them in about 99%(9900, leaving enough space for the fever, you can mention the 9917) reactor.Throw it directly into the heating together.If the pursuit of perfection can accurately calculate the heat and heat to the right level (using the timer or manual watch in the game, anyway, the reactor is run by S). If you just want to generate electricity, simply look at the NBT.

There are many methods that can improve the average heat in actual operations, such as staggered the addition of the two thermal exchangers to keep the heat of the reactor at the highest level.When joining various components, try to use automation (the hand speed is fast enough to complete several operations within one second. When I did not say it), it is recommended that AE2 (component can be stacked, and the acceleration card will be all in all at once). Otherwise, it will be easy to lose losses.Calories/fried piles.

For example (just the way you want to come up, save time/accurate methods), open a tool heap, use four consecutive sticks with efficiency 4 [(160-72) HU/s] closely to heating 55s to 4912Hu to 4912HUThen use the method shown in the figure above [(73.33-72) HU/s] to heal for 28s to get the reaction heating switch (theoretical speculation process, the experimental verification of the theoretical speculation, the experimental verification) of 4949.33Hu can be obtained.The average heating can reach 1880EU/T, (after precision debugging) to 1900EU/T theoretically, it is not a dream!

With overclocking the heat sink as the main body, when it is a non -MOX heap, the effect of thermal exchanger auxiliary effect is much better than the generally used reactor heat sink.Essence(There are so many potential heat dissipation capabilities of component heat dissipation, only heat exchangers can be used)

For example, the fluid heap below is fed, and the question is partial:

The heat dissipation is 64HU/s more than the main structure of the main structure (12 overclocking). With the heat exchanger, there is no need to make 13 reactor heat sinks, saving materials to give full play to the heat dissipation capacity of component heat dissipation tablets.The high -efficiency fluid pile is not done so. This is just an example of providing ideas

The use of dynamic balance in MOX pile is a last resort and very dangerous approach (therefore, it is not recommended to use component heat exchangers to increase overclocking heat sinks like a fluid stack). In this senseThe four -rod design has come to the end.

Assuming 4 fuel rods, if the four consecutive sticks are synthesized, it is 96HU/s and 60EU/T; if two two -linked sticks are synthesized, it is 24*2Hu/s and 20*2eu/t;4HU/s and 5*4EU/T (all the basis efficiency).It is easy to see that from the increase in single -connected to the second company, the increase in heat production is 1.5 times that of the power generation, and 1.33 times from the second to four.As I said earlier, the impact of MOX heap temperature on power generation is higher than efficiency. Therefore, the core of increasing power generation is to increase the number of batteries (the same heat dissipation value is used to increase the additional heat generated by efficiency, it is better to use another to add another oneGreat).

Of course, this will encounter a problem -in order to ensure that the efficiency is as low as possible, the fuel rod should be opened as wrong as possible.This will occupy too much vacancy, resulting in a decline in heat dissipation capacity.Therefore, in order to maintain the balance between the two and save materials at the same time, try to use two rods, as designed below

It can also reach 1900EU/T. Use one more two consecutive sticks, but it is easier to operate.

Safety warning: Due to the particularity of the MOX nuclear power, ballet jumping on the edge of the frying pile at all times, so we must make sufficient preparation and protection with the determination to die!

To sum up, the frying day performance of overclocking the heat sink can be increased by 400EU/T from the original design, and the heat exchanger can also play a role in the temperature control.(Actually the full text thought is this)

If you want to study further, you can take a look at the nuclear power heat dissipation analysis of the source code of the source code.

What, some people (later) are not so much at first?You can replace any MOX stick with uranium fuel rods, anyway, you can produce a MOX in a round.

What, some people say that the strong cold/automation minute minute EU/T?My computer scum must not be scum. Only a few MOD starts can fall below 10FPS. The fluid pile with the original edition of the original redstone automation is exploded in one day. The machine cannot be turned on at the same time.refrigerator?No existence.

What, some people say that it is troublesome to reconnect after burning?At the early stage, you can use the uranium rod to quickly raise it. In the later period, you can automatically input and output directly with the funnel (with a traditional filter to extract the exhausted rod, staggered the two sticks to add the correct position).Fuel stick

What, someone asks me why I want to pursue a single pile of power generation?To challenge the limit!Provincial material pressing the remaining value of the radiator of the provincial material to rescue the slag machine to promote the shaking M spirit

What, other people have similar tutorials?If time has been deleted long ago (this thing is thinking, there may be the same); if it is not, send a link to communicate.

Newcomers to post tutorials, if you have suggestions/opinions, please provide it, especially the error correction of data/mechanism