2024-12-05 23:04:57|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
This tutorial mainly introduces the unique STAT added by craftsmen innovation and how to adapt them, which will continue to update with the addition of the new STAT.
Shield plate
STAT
"tinkersinnovation: shield_plate": {"Durability": 1450, // durability
"Armor": 5.0, // armor value
"Toughness": 8, // armor toughness
"Knockback_resistance": 0.01, // Reverse resistance
"Block_amount": 0.2, // Block value percentage (here is+20%)
"Shield_amount": 75 // Shield value (here is 75 points)
}
Adaptation method:
Durability, armor toughness, repel resistance: generally the same as the corresponding content in the shield panel (the "tConStruct: Plating_shield");
Armor value: Generally, the armor value ranked second in the size of four armor;
Block value: Plan yourself by yourself (this depends entirely on the feeling);
Shield value: Planning by itself is generally positively related to durability.
tract
The material characteristics of the "shield board" are written in "TCONSTRUCT: Armor". You can also use "Tinkersinnovation: Shield_plate" to add unique material characteristics to it.
Bomb core
STAT
<<<<<<<] = "assh: none;"> "tarinNability: bst_core": {
"Durability": 0.1, // durability percentage (here is+10%)
"Bomb_radius": 4, // explosion radius (here is 4 grid)
"Velocity": -0.1, // The initial speed
"Accuracy": 0.1 // Accuracy
}
Adaptation method:
Durability: Generally the same as the corresponding content in the bow (the "TCONSTRUCT: GRIP");
Explosive radius: generally equivalent to the material level (can not be an integer);
The initial speed, accuracy: generally the same as the corresponding content in the bow arm (the "TCONSTRUCT: LIMB" in the STAT file).
tract
The "Bomb Core" uses the material characteristics written in "TCONSTRUCT: Ranged", and you can also use "Tinkersinnovation: BOMB_CORE" to add unique material characteristics to it.Bomb shell
STAT
<<<<<<<<<<] = "assh: none;" ">" tarinNovation: bomb_shell ": {
"Durability": 1250, // durability
"Piece_count": 3, // Fragment number (3 here)
"Piece_damage": 3, // Fragment damage (here 3 o'clock/piece)
"Melee_range_damage": 3.5 // Melee damage & ejaculation power
}
Adaptation method:
Durability: Generally the same as the corresponding content in the bow arm (in the stat file is "TCONSTRUCT: LIMB").
Fragments, fragmented damage: planning by yourself, generally primary and second -level materials are at about 3 o'clock, three -level materials are not greater than 6 points, and 4 -level materials are greater than 6 points (8 o'clock in Ma Yuling).Fragment damage solution;
Melee damage & ejaculation power: generally the same as the melee damage in the bow (the "Melee_damage" in the "TCONSTRUCT: Limb") in the bow.
tract
The material characteristics of the "bomb shell" are written in "TCONSTRUCT: Ranged", and you can also use "tinkerSinnovation: bomb_shell" to add unique material characteristics to it.
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