2024-12-15 02:28:37|Myriagame |source:minecraft skins

Overview
Lidar will make MINECRAFT a significant change, and all the surfaces of the environment around the player are projected into particles, which will make the game super difficult and weird.
Configuration
At present, the configuration file of the module can be manually changed in the config/lidar-logarconfig.json. Invasant data will cause the game to collapse, and the configuration menu will be added in the game in the future.
The module has a shortcut key K, which can be opened to open the original hot key settings.Used to switch normal and particle projection mode.
 {// Whether to open particles projection rendering "isActive": true, // from squares to particles color mapping "blockColormap": {"default": "#FFFFFFF", "MINECRAFT: Water ":"#0000ff "," Minecraft: Seagrass ":"#0000ff "}, // The color mapping from entity to particles" EntityColormap ": {" default ":"#ff7e7e "," peaceful ":"#61CF66 "," Hostile ":"#FF7E7E "," Minecraft: Enderman ":"#7E009E "," Minecraft: Creeper ":"#008F07 "}, and exclude the entity" EntityRender "outside the rendering: [" Minecraft ": Item "," Minecraft: Item_frame "," Minecraft: Glow_item_frame ", and removing the last shadow dragon will cause the game to crash.Close status)
"EntityParticleFollow": false, // If you open it, the particle depicting entity will become more accurate. sonself ": false,// The number of particles engraved from the non -player entity is "EntityLidarCount": 20, // The rendering distance can be seen.The particles "lidarspream": 30.0, // The number of particles "lidarCount": 100, // each game engraved from the number of particles from the box "lidardurationBlock": 100, //The quantity "lidardurationEntity": 20, // Whether the flowering effect is rendered as the particle "lidarbloom": true} 
 compatibility
This module is not compatible with most modules, because it modifies the logic of particle rendering, and is currently not compatible with modules such as sodium and IRIS.Risk of risk.

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