2024-12-15 02:28:51|Myriagame |source:minecraft skins
MESSMOD
One is mainly used to auxiliary redstone devices, biological farm design, and game mechanism research.
As the name is said, this MOD contains many aspects of functions (world control, information shows, characteristic changes, and some bug fixes, etc.). It is very chaotic as a whole, and even the code style is messy.



Don't want to enter 100 "/Summon Creeper" to generate 100 hardships?In installing this MOD, this operation can only be completed with only a short instruction (that is, "/Repeat 100 False Summon Creepers").
Don't want to use the /data instruction to get the speed value of the entity?Put this MOD, press F3 + E, and then align that entity, you will find what you want in the corner of the screen.
Are you worried about the TNT that was rendered to the wrong position?In installing this MOD, you will see their real collision box.
Tired of entering "/Tick Freeze" and "/Tick Step 1" repeatedly to observe the operation of the redstone machine?Put on this MOD, right -click when you hold the brick or bone to complete those tedious operations.
Characteristic function
More accurate physical collision box display;
Make /tick a simpler tool item;
Real -time display and records of physical information (export as form);
Control game operation from the code level;
ACCESSING PATH;
Six kind of intuitive and easy renderers (see below for details);
Export the specified area as archive (still in the middle);
Use Ctrl + Z / Ctrl + U to withdraw / redo the square placing and damage;
Weak loading block simulation;
And more.
Installation demand
Fabric loader 0.7.4+;
GNEMBON's carpet MOD (Fabric Carpet) (some functional needs, but not necessary);
Minecraft 1.16.4 ~ 1.20.1;
Join instruction
/AccessingPath
At present, you can only customize the Accessing Path nodes, and you should supplement it later.
/Countity
Counting the entity, especially stacking entities.
/Ensure's server block status query tool.If you are troubled by the ghost cubes, this may be helpful./EntityConfig At present, the command can only control whether the entity can go directly to the square (such as the player goes up the stairs when there is no jump), and more functions may be added in the subsequent versions./EntityField uses the Java field of the entity to access the entity, supporting anti -confusion when MAPPING is loaded./EntityLog a physical log recorder, or a small tool for obtaining data from specified entities and stored to files./Explode
One thing that is more interesting but not useful can only produce a variety of levels (even negatives or nan) explosions.
/exportsave
Export the specified area as archive
/entitySidebar
Edit information on the sidebar of the entity information.
/Freezentity
Specify some entity operations to simulate weak loading environment.
/HUD
Supervise the field in HUD.
/lag
Card the server or client for some special tests.
/lazyload
Simulate weak loading blocks.
/logchunkbehavior
Record block activities (including loading, generation, uninstallation, etc.), for some very special research
/logmovement
Show the piston to promote the displacement of the entity.
/logpacket
Data transmitted between the client and the server.
/Messcfg some settings of the MOD, the detailed option list is shown in the next section./modify to modify some attributes of the entity.Similar to /data and /entityField, but it is easier to use./Moventity Move the entity in the way you want.
/namentity
Name a entity.
/Partlykill
Kill a part rather than all the selected entities./POI a POI (interest point) searcher and editor./raycast (visually) to get some details in the Raycast process.If you want to know whether the end -shadow pearls will collide when the surface of the square is rubbed, you can try this instruction./Repeat repeatedly executes a command with a certain number of times. The stuttering is much lower than that of multiple command block command blocks at the same time.
/Ride
Control physical riding.
/RNG do some RNG control./SetexplosionBlock if the explosion is exploded to replace the bruised blocks to the beacon instead of air?This command will give you the answer./Tileentity access the physical data of the block, including addition, deletion and modification.You can try if a thrower has a cubes of the camping fire, but don't activate it.Option
The following options are set through the /MESSCFG command. The formats are /messcfg
AccessingPathinitstrategy
AllowselectingDeadEntities
AllowTargetingspecialeentities
antihostcheating
Attackabletant
blamethreshold
BlamingMode
blockplacementhistory
blockshapetobernEndered
CommandexecutionRequirment
chunkloadingInforenderer
chunkloadingInforenderradius
CraftingtableBud
CreativeUpwardSSpeed
DebugstickskipsinvailDState
Dedicatedservercommands
DisableChunkLoadingCheCKincommands
disableEnchantcommandrestricTion
DisableExplosionXPOSURECALATION
disableprojectilerandomness
enabledtools
endeyeteleport
ENTITYEXPLOSIONINFLUENCE
ENTITYEXPLOSIONRAYSLIFETIME
ENTITYEXPLOSIONRAYSVISITY
EntityLogAutoarchiving
Fillhistory
FletchingtablepulSedectEctingMode
FletchingtablepulSedector
generatechunkgrid
HideSurvivalsave
HotBarlenth
hudalignmode
hudStyles
hudtextSize
InteractableB36
language
maxClientTickSperframe
maxendeyetpradius
MinecartPlacementsonnonrailblocks
mobfastkill
Optimizedentitypushing
Projectilechunkloading
ProjectilechunkloadingPerManentence
ProjectileChunkloadingRange
ProjectILANDOMNESSSCALE
quickmobmounting
railnoautoconnection
Rejectchunkticket
RenderBlockshape
RenderFLUIDSHAPE
RenderRedstoneGateinfo
Serversyncedbox
ServersyNcedBoxrenderrange
SkippedgenerationStages
SkipunloadChunkinrayCasting
stablehudLocation
StrictaccessingPathparsing
SuperSuperSecretSetting
tntchunkloading
TNTCHUNKLOADINGPERMANCE
TNTCHUNKLOADINGEE
vanilladebugrenderers shortcut key
F3 + E: The switch shows the HUD of the physical information that the current player is watching.
F3 + M: The switch shows the HUD of the client player information.Conflict with the default settings of projection can be modified manually.
F3 + S: The switch displays the HUD of the service -side player information.
Rendering
Physical information HUD: Content reference below.All the data of the entity is taken from the end of the server game, and the client player information is taken from the end of the client Tick.Sports explosion rays: Display some segments between the point where the explosion center and the physical collision box are selected to determine the influence of the explosion in the entity.The blocking part of the rays is displayed as red, otherwise it will be green.
The server -side physical collision box: Do not always believe that the collision box provided by F3 + B is always believed that after the client is adjusted to make the exercise smoother, they may "not keep up" the server during exercise.The physical collision box will be rendered to green.
Data data: Show the level, height, range, and flow vector of the player's aimable fluid.
Bound box: Show the collision box or Outline Shape of the player.
Redstone device signal output level: Show the output level of players' accurate relay and comparator.
Block loading status renderer: intuitively display whether the block is strong/weak loading block
Tool items (based on Scarpet implementation)
Red Brick: Use /Tick Freeze to suspend the server carving.Bone: Continue to execute for a period of time when the server -side game carved is suspended by the /Tick Freeze.
Below alloy ingot: Directly remove all non -player entities.
Precautions
The MOD is still under development, and some functions are temporarily unavailable or there are bugs. If you find it, you are welcome to feedback;
The current version of the special server is very weak, and there are a lot of stability problems. Generally, please use the MOD in the single game or LAN (the client where the homeowner is located alone);
Some commands, like /extplode ~ ~ ~ ~ 2147483647 true can cause the server to get stuck, please pay attention;
It is not recommended to use the MOD for survival, because this may allow some cheating, especially when some global options are modified.


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