2024-12-09 18:29:07|Myriagame |source:minecraft skins
First look at the durable ability of a configuration file configuration file to version 1.12.2
Ability {
#ADDS ABSORBTION Hearts This is whether this ability will be enabled in the game
B: Absorbting = True True is to enable FALSE to disable ABSORBTION as the ability to damage absorption
# The maximum about level.
I: absorbting.maxLevel = 10 This level 10 is my modified level
# RARITY of This Ability. This level is his rare level, that is, the quality is the second level rare
I: absorbting.rarity = 2
# The xp repired per level. This is the experience required for the ability to upgrade 75 points
I: absorbting.xpperlevel = 75
core {
# If totems should spawn in loot cheats.
B: Ability_totem.Lootchests = TRUE
# This Many Totems Combined in a Crafting Grid Produces a New Random Totem (0 to Disable)
I: Ability_totem.totemCraftingCount = 3 This is how many capabilities do you need to use for disorderly synthesis to obtain new abilities
# When Combining Totems, Percentage CHANCE of Getting One Higher Rarity Than Normal.
I: Ability_totem.totemCraftingrarityincreasepercent = 15 The probability of getting high -level capabilities when you obtain high levels of ability when disorderly synthesis
# True: Abilities Drop when Players Die; False: Abilities Drop When Players Die by the Hand of Other Players.
B: General.alwaysdropabilities = False whether the player drops the ability to drop when the player is dropped.
# How many abilities should be dropped on player deth.
I: General.dropabilitiesonplayerDeath = 1 How much ability does the player fall when you die?
# TheSe Mobs will not be aFFECTD by Hostile Area Potion Effects Such As Poison or Weakness.
S: General.friendlymobs Minecraft: Villager Minecraft: villager_golem Minecraft: COW Minecraft: Sheep Minecraft: pig Minecraft: Chicken Minecraft: Rabbit Minecraft: Mooshroom Minecraft: HORSE Minecraft: doonkey Minecraft: mule Minecraft: llama Minecraft: Ocelot Minecraft: Parrot Minecraft: wolf Minecolonies:.* # If the magnetize Ability Should Move XP. Whether the magnetic ability will attract experience B: General.magnetizemovexp = TRUE # The maximum amount of Abilities a Player can have, -1 is incinite. I: General.maxplayErabilities = -1 The ability amount that a player can have -1 is unlimited ability # 1/X Chance for Mobs to have about Abilities. How much is the chance of biological ability? I: General.mobabilityChaance = 50 I: General.MobabilityChaance = x # Mobs that want have Abilities that can be dropped via totems. You can add things like 'minecraft: pig'. S: General.mobdropblacklist " # The maximum rarrance of totems to spawn when a player first logs in. I: General.totemmaximumSpawnrarity = 1 Here is the rare level that players get the abilities at birth -1 is not capable of ability totem at birth
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