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Configuration File of Stances for the Everlastingabilities Minecraft Game

2024-12-09 18:29:07|Myriagame |source:minecraft skins

First look at the durable ability of a configuration file configuration file to version 1.12.2

Ability {

#ADDS ABSORBTION Hearts This is whether this ability will be enabled in the game

B: Absorbting = True True is to enable FALSE to disable ABSORBTION as the ability to damage absorption

# The maximum about level.

I: absorbting.maxLevel = 10 This level 10 is my modified level

# RARITY of This Ability. This level is his rare level, that is, the quality is the second level rare

I: absorbting.rarity = 2

# The xp repired per level. This is the experience required for the ability to upgrade 75 points

I: absorbting.xpperlevel = 75

core {

# If totems should spawn in loot cheats.

B: Ability_totem.Lootchests = TRUE

# This Many Totems Combined in a Crafting Grid Produces a New Random Totem (0 to Disable)

I: Ability_totem.totemCraftingCount = 3 This is how many capabilities do you need to use for disorderly synthesis to obtain new abilities

# When Combining Totems, Percentage CHANCE of Getting One Higher Rarity Than Normal.

I: Ability_totem.totemCraftingrarityincreasepercent = 15 The probability of getting high -level capabilities when you obtain high levels of ability when disorderly synthesis

# True: Abilities Drop when Players Die; False: Abilities Drop When Players Die by the Hand of Other Players.

B: General.alwaysdropabilities = False whether the player drops the ability to drop when the player is dropped.

# How many abilities should be dropped on player deth.

I: General.dropabilitiesonplayerDeath = 1 How much ability does the player fall when you die?

# TheSe Mobs will not be aFFECTD by Hostile Area Potion Effects Such As Poison or Weakness.

S: General.friendlymobs

Minecraft: Villager

Minecraft: villager_golem

Minecraft: COW

Minecraft: Sheep

Minecraft: pig

Minecraft: Chicken

Minecraft: Rabbit

Minecraft: Mooshroom

Minecraft: HORSE

Minecraft: doonkey

Minecraft: mule

Minecraft: llama

Minecraft: Ocelot

Minecraft: Parrot

Minecraft: wolf

Minecolonies:.*

# If the magnetize Ability Should Move XP. Whether the magnetic ability will attract experience

B: General.magnetizemovexp = TRUE

# The maximum amount of Abilities a Player can have, -1 is incinite.

I: General.maxplayErabilities = -1 The ability amount that a player can have -1 is unlimited ability

# 1/X Chance for Mobs to have about Abilities. How much is the chance of biological ability?

I: General.mobabilityChaance = 50 I: General.MobabilityChaance = x

# Mobs that want have Abilities that can be dropped via totems. You can add things like 'minecraft: pig'.

S: General.mobdropblacklist

"

# The maximum rarrance of totems to spawn when a player first logs in.

I: General.totemmaximumSpawnrarity = 1 Here is the rare level that players get the abilities at birth -1 is not capable of ability totem at birth