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Add other module weapons compatible [MS] mining and slashing (MIN and Slash) Minecraft Game

2024-12-09 18:29:11|Myriagame |source:minecraft skins

The file of version 1.12.2 is located in .minecraftconfigmmorpgcompativeItems.txt. After opening, add the following content.

It is strongly recommended to use NotePad ++ to open, otherwise there will be unknown errors

The first is the reserved format:

{{

"Version": "1.0",

"Map": {{

"Modid: Itemid1": {

"Itemtype": "Sword",

"ISSALVAGABLE": True, True,

"Dropweight": 1000,

"UniqueItemweight": 0, 0,

"Normalitemweight": 80,

"Runchmweight": 20, 20,

"Randomuniqueuptotier": 10, 10,

"Minrarity": 0,

"Maxrarity": 5,

"Levelvariance": 0,

"Uniqueid": "",

"Uniqueisrandom": true, True,

"Minlevel": 1,

"Maxlevel": 100,

"Statsaddedonlyondrop": false,

"DropsasLoot": True

},

"Modid: Itemid2": {

"Itemtype": "Sword",

"ISSALVAGABLE": True, True,

"Dropweight": 1000,

"UniqueItemweight": 0, 0,

"Normalitemweight": 80,

"Runchmweight": 20, 20,

"Randomuniqueuptotier": 10, 10,

"Minrarity": 0,

"Maxrarity": 5,

"Levelvariance": 0,

"Uniqueid": "", "uniqueisrandom": true,

"Minlevel": 1,

"Maxlevel": 100,

"Statsaddedonlyondrop": false,

"DropsasLoot": True

}

},

"List": []

}

Then add it below the reserved format:

"ID (this can be viewed by F3+H)": {

"Itemtype": ":" Sword is Sword, the staff is staff, the bow is BOW, the hammer is Hammer, the ax is AXE, the shield is shield, the helmet is helmet, the chest armor is cheat, the legs are pants, the boots are boots ", the boots are BOOTS", the boots are boots ", the boots are boots", the boots are boots ", the boots are boots", "

"ISSALVAGABLE": True, True,

"Dropweight": 1000,

"UniqueItemweight": 0, 0,

"Normalitemweight": 80,

"Runchmweight": 20, 20,

"Randomuniqueuptotier": 10, 10,

"Minrarity": minimum product order,

"Maxrarity": the maximum product,

(Note: The smallest range is 0, the maximum is 5, corresponding to the black iron grade-diamond grade)

"Levelvariance": 0,

"Uniqueid": "",

"Uniqueisrandom": true, TRUE,

"Minlevel": minimum level,

"MaxLevel": the maximum level,

"Statsaddedonlyondrop": false,

"Dropsasloot": True

},

Don't understand?For a chestnut, I want to be compatible with the diamond dagger of the backbone module, which is classified as a sword. The minimum quality (minrarity) is a black iron, and the maxrarity is diamond.Maxlevel

"Backstab: Diamond_dagger": {

"Itemtype": "Sword",

"ISSALVAGABLE": true, "Dropweight": 1000, 1000,

"UniqueItemweight": 0, 0,

"Normalitemweight": 80,

"Runchmweight": 20, 20,

"Randomuniqueuptotier": 10, 10,

"Minrarity": 0,

"Maxrarity": 5,

"Levelvariance": 0,

"Uniqueid": "",

"Uniqueisrandom": true, TRUE,

"Minlevel": 30,

"MaxLevel": 80,

"Statsaddedonlyondrop": false,

"Dropsasloot": True

},

The content is added to this!That is to reserve the middle of two!IntersectionIntersection