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The BOP World [BOP] Biomes O 'Pinder GAME

2024-12-09 18:29:11|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

After adding the BOP module during the service, I will not be effective

The use of multiple world plug -in to generate a new world still cannot take effect. It is speculated that the reason is speculated:

-The server did not join the BOP at the beginning, and when the multi -world plug -in generating the new world, it seems to be generated according to the configuration of the original world. At the beginning, there was no BOP.I have the following solutions:

First of all, of course, it is necessary to close the preservation and make a backup.

Re -service, add BOP when the service is opened.(This should be okay, but I did not operate, because I have set up other various worlds, I just want to generate a new BOP world as a survival world for players to settle.)

-Pest up a world with multiple world plug -ins (the world can replace it)

-The download archive modification tool nbt explorer

-Cleway and save backups

-Ad the level.dat under the target world folder with NBT Explorer.

-The ***** behind this is the type of your world. After double -click, change it to biomesop and save exit

After that, the type of this world has been changed to the BOP world, but the block that the world originally loaded in this world is still the original world type. If you want to re -generate it again, delete all the files in the region folder under the target world folder.These files are the block information that the world has loaded. After deleting, the block will be re -generated. If it is not deleted, only the newly loaded block will be the world type of BOP.

P.S: When I re -generated the BOP world today, I found that some of my parts did not make it clear. The most important thing is that the world type must be huge biological groups when generating the original world.

/MV Create world name Normal -T Largebiomes

-BOP Biological Group is based on the huge biological group, so this step is essential

Secondly, you can do not need to be closed when you have to modify the world.

/MV UNLOAD World Name (Uninstall the target world)

Then press the above point above to modify the saved before entering the instruction:

/MV load world name (loading target world)

Then /MV TP world name can be transmitted to the re -generated BOP world

The above is the solution I have studied, but it is always impossible to determine what the real reason why the BOP world is unable to generate. I do n’t know if there is a better solution.People who need it are useful ~ Thank you for watching!