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Entity Lag Fix Minecraft

2024-12-15 02:31:18|Myriagame |source:minecraft skins

Overview

When a area contains too many drops, or there are too many visible entities, whenever the player approaches, it will slow down the entire server.

This module adds some functions to deal with these problems. As a server permissions, you can deeply penetrate the root cause of the problem and solve it through this module.

instruction

/EntityCount or /Ecount in all entities in the statistical range.Display items, monsters, animals, arrows, other entities, entities, and block entities;

/NUKEITEMS can remove the entity that falls off the ground;

/Nukearrows can remove the arrow;

/Limitanimals can limit the number of each animal within the specified block range to the specified range;

For example: 300 chickens, 500 cows, and 26 pigs are raised in the farm. If you enter /limitanimals 32 40, there will be only 40 chickens, 40 cows, 26 pigs in 32 blocks;

/Nukenonanimals will remove all creatures outside the limited block;

/Listother will remove all other entities in the limited block (that is, the category statistics in the command /entityCount);

/Nukemobs Remove all monsters;

/nukients or all entities within range of /nukents;

/listtiles The list of entity types displayed by the physical short name and quantity statistics;

/Nuketilentities or /Nuketiles Remove all block entities in the removal range (need to pay attention to all differences from the entity and entity);

/NUKEUP removes all the squares above the current position;

/Filldown is filled with base rocks from the current location, and at the same time covers all gaps and underlying base rocks;

This command will fill all the levels of air and fluids (including flowing) as follows: grass (1 layer) soil (layer 2) stones (3 layers) round stones (until the ground), the bottom layer is the base rock (1 layer).

This operation will be filled with all caves below the area. The main purpose is to prevent monsters from being generated in the cave below the area.

If the administrator is flying, it can also use it to build a large plain for architecture, or use /Filldown 0 to build a real -time position marking tower.

/LAGFIX is used to display the introduction of all commands in this module, and the same operation will be executed after any command.

Precautions

Suitable for single and multiplayer games, multiplayer server only needs to be installed on the server side.

This is a Forge Mod, and no Bukkit is required.

The module file contains the source code.

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