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[MS] Mine Souls

2024-12-15 02:32:53|Myriagame |source:minecraft skins

Overview

Introduce the black soul combat method into MC.

Add the dark soul -style HUD (cover the original) to the MC.

And the combat mechanism modified with the soul of darkness.

The MOD needs to install Java 8.

Module function

HUD changes

The black soul -style HUD added by MS will cover the original HUD, located at the top left of the window.

As shown in the figure:

Minecraft images

The octagonal disk corresponds to the original EXP slot, the middle number is the level;

Red Strip corresponds to the original life (4 o'clock x 5 grid);

Green strip represents your physical strength (4 o'clock x 5 grid);

The brown strip corresponds to the original hunger (4 o'clock x 5 grid);

The white strip corresponds to the armor value, and it also represents the equilibrium value (five points per grid, the upper limit of the balance value is equivalent to the armor protection);

The blue strip corresponds to the original oxygen (4 o'clock x 5 grid) (only when the player dives);

When installing the MOD alone on the client, this HUD can still be displayed in the server, but the function (combat and skills) of the MOD will be unavailable.

Change of attack

You can only attack when the attack indicator is full.

When holding the item that is judged as a sword, press the left button to automatically attack the creatures within the attack range.

Changes in shields

Holding the shield defense no longer decelerate, sprint can be sprinted during defense (but the sprint distance is short).

Defense will be more effective, but at the same time, it will also be at the expense of energy.

Physical system

As follows, physical strength is displayed on the new HUD in the form of green strips.

Diseases, jumping, attacks, and defense will consume physical strength.

After exhausting, it will be replied for a period of time, and sprints and defense cannot be performed during the period.

Sports will naturally reply over time, hunger and defense will slow its recovery speed.

Defense will absorb all the damage at the expense of your physical strength.If the damage exceeds your physical strength, then you will be beyond the damage of your remaining physical strength.

"Balance" system

The maximum balance value depends on your armor value.

When you are hurt, you will lose balance (reduce balance value).The amount of loss depends on the attack strength and type.

When the balance value is zero, you will enter the "imbalance" state.

When you are not harmed for a few seconds, the balance value will be quickly full (the Soul series players can refer to the setting of the toughness provided by the armor provided by the armor in Black Soul).

(Similarly, the toughness of the weapon is proportional to the damage)

Imbalance

Undead and then damage will make the attack indicator clear.

Unable to attack and sprint, and the enemy will cause more damage to you.(Test test)

The duration of imbalance depends on the last damage.(Minimum and maximum threshold)

After the imbalance is over, the balance value will be fully full.

Avoiding system

[Key.movement]

Use the avoidance button to avoid, default to the R key.

Players will move quickly in the direction of mobile in a short period of time, and need to consume a lot of physical strength.

During the period, it was impossible to attack, jump, and sneak, but could immune to any defensive damage.

Changes in food

Edible food will immediately consume the "hunger point" (original Hunger Points) to quickly reply to life.

Now food can eat when your life is lower than the maximum health (to be tested).

Eating will be interrupted when being damaged by defense.

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