2024-12-09 18:29:55|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC By-NC-SA protocol.
This tutorial is provided to those who are too lazy to analyze by yourself.
Introduction method: After copying, open the writing table in the game, hold down Shift and click the import button below
What?I still don't understand how to import?Encyclopedia is not intellectual treatment
Please see the content of CAD and other content, please see the next door or next door
The following is directly pictures and links
I have nothing to say about the first four tutorials
{SpellName: "Tutorial 1", UUIDMOST: 768829565393648512L, ValidSpell: 1B, SP Ellist: [0: {Params: {_ Number: 0, _Target: 4}, key: "TrickDebug" }, x: 0, y:0}, 1: {data: {key: "selectorCaster"}, x: 1, y: 0}], uuidleast: -58528381959145557L}
{SpellName: "Tutorial 2", UUIDMOST: 768829565393648512L, ValidSpell: 1B, SP Ellist: [0: {Params: {_ number: 2, _target: 4}, key: "TrickDebug" }, x: 0, y:0}, 1: {data: {key: "constantnumber", constantvalue: "0"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y:0}], UUIDLEAST: -5852838194959145557L}
{SpellName: "Tutorial 3", UUIDMOST: 4914267283060312259L, ValidSpell: 1B, Spelllist: [0: {Data: {Key: "Constantnumber": "1"}, x: 0, y: 0 }, 1: {{data: {params: {_ direction: 2, _speed: 3, _target: 4}, key: "trickaddmotion"}, x: 1, y: 0}, 2: {params: {_ target: 4}, key: "OperatorentityLook"}, x: 1, y: 1}, 3: {data: {key: "selectorCaster"}, x: 2, y: 0}, 4: {data: {_ target: 1}, Key: "Connector"}, x: 2, y: 1}], UUIDLEAST: -8421116533530977578L}
{SpellName: "Tutorial 4", UUIDMOST: 7816454084788175005L, ValidSpell: 1B, SPE LLList: [0: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 0} , 1: {{Data: {Params: {_ Power: 1, _position: 4}, Key: "Trickexplode"}, x: 0, y: 1}, 2: {Params: {_ target: 4}, "OperaatorentityLook" "}, x: 1, y: 0}, 3: {data: {params: {_ ray: 1, _max: 0, _position: 4}, key: "operatorVectorrayCast"}, x: 1, y: 1}, 4: {data: {key: "selectorCaster"}, x: 2, y: 0}, 5: {data: {params: {_ target: 1}, key: "operatingtityposition"}, x: 2, y: 1}], UUIDLEAST: -5037149599010900473L} and then start to send in order
vector:
{SpellName: "Vector", UUIDMOST: 3112941992636336266L, ValidSpell: 1B, Spelllist: [0: {Data: {Key: "Constantnumber", Constantvalue: "10"}, x: 0, y: 0 }, 1: {data: {Key: "selectorCaster"}, x: 0, y: 1}, 2: {data: {_ x: 0, _y: 3, _z: 0}, key: "operatorvectorConStruct"}, x: 1, y: 0}, 3: {data: {params: {_ direction: 1, _speed: 4, _target: 3}, key: "trickaddmotion"}, x: 1, y: 1}, 4: {data: {Key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -5336361102746082029L}
What needs to be said here is that the vector structure is to input one to three numbers and output a vector
entity:
{SpellName: "Entity", UUIDMOST: -8084058432368589361L, ValidSpell: 1B, Spelllist: [0: {data: {_ target: 4}, "connector"}, x: 0, y: 0}, 1: {data: {Params: {_ Position: 1, _radius: 2}, Key: "Selectornearbyliving"}, x: 0, y: 1}, 2: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 2}, 3: {data: {params: {_ target: 4}, key: "connector"}, x: 1, y: 0}, 4: {params: {params: {_Target: 3, _position: 4}, key: "OperatorCloseSesttopoint"}, x: 1, y: 1}, 5: {data: {_ direction: 4, _speed: 3, _Target: 1}, key: "" "Trickaddmotion "}, x: 1, y: 2}, 6: {data: {_ target: 2}, key:" connector "}, x: 2, y: 0}, 7: {Params: {Params: {Params: {Params: {Params: {params:: {_ Target: 4}, key: "Operatancentityposition"}, x: 2, y: 1}, 8: {data: {params: {_ target: 4}, key: "operatorvectornegate"}, x: 2, y: y: y: y: y: y: y: y: y: y: y: y: y: y:2}, 9: {data: {key: "selectorCaster"}, x: 3, y: 1}, 10: {data: {_ target: 1}, key: "operateorentityLook"}, x: 3, 3, 3, 3, 3,y: 2}], UUIDLEAST: -6260819998717647997L} You press Shift to take a look, those selection symbols that return to Entity List are created lists
I found out for a long time to create a list symbol for a long time
Numbers: {SpellName: "Number", UUIDMOST: -4828171059709916259L, ValidSpell: 1B, Spellist: [0: {data: {_ number: 2, _target: 4}, key: "TrickDe bug "}, x: 0,y:0},1:{data:{params:{_number2:2,_number3:0,_number1:4},key:"operatorSum"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"1"},x:0,y:2},3:{data:{key:"selectorCaster"},x:1,y:0},4:{data:{key: "Constantnumber", Constantvalue: "1"}, x: 1, y: 1}], uuidleast: -5036666332082637327L}
There is really nothing to say about this, the debugging output is simple and direct
Alternative casting: {SpellName: "Alternative cast", UUIDMOST: -369292552529965398L, Validspe ll: 1B, Spect ickdebug "}, x:0, y: 0}, 1: {Data: {Key: "selectorFocalpoint"}, x: 1, y: 0}], uuidleast: -917414360793945166L}
Block manipulation: {SpellName: "By", UUIDMOST: 837003138341618524L, ValidSpell: 1B, Speciallist: [0: {Data: {key: "SelectorCaster"}, x: 0, y: 0}, 1: {{{ Data: {Params: {_ Target: 1}, Key: "Operatorentityposition"}, x: 0, y: 1}, 2: {data: {params: {_ target: 3}, "Operaatorentitylook"}, x: 1, y yes: 0}, 3: {data: {params: {_ ray: 1, _max: 0, _position: 3}, key: "operatorVectorRaycast"}, x: 1, y: 1}, 4: {Params:{_target: 1}, key: "connector"}, x: 1, y: 2}, 5: {data: {_ vector2: 4, _vector1: 3}, key: "operatorvectorProject"}, x: 2, y: 1}, 6: {data: {params: {_ max: 2, _target: 1, _position: 3}, key: "trickbreakinse sence"}, x: 2, y: 2}, 7: {data: {Key: "Constantnumber", ConstantValue: "8"}, x: 2, y: 3}, 8: {data: {_ target: 2}, key: "OperatingntityaxialLook"}, x: 3, y: 1 1}, 9: {data: {key: "selectorCaster"}, x: 3, y: 2}], uuidleast: -4798567938708545077l}
Here is the code of the tutorial next door
Fusion: {SpellName: "Frequent", UUIDMOST: -636120488319369136L, ValidSpell: 1b, Speciallist: [0: {key: "trickinfusion"}, x: 0, y: 0}], uuicea ST: -6511287289725566326L}
This will not be true
Elements: {SpellName: "Speak yourself", uuidmost: -7619681970068057l, value 1B, Spellist: [0: {data: {params: {_ posity: 4}, "tricksmite"}, "Tricksmite"}, " x: 0, y: 0}, 1: {data: {params: {_ target: 4}, key: "operatentityposition"}, x: 1, y: 0}, 2: {ha: "selectorCaster"}, x: 2, y yes: 0}], UUIDLEAST: -760008208254930822L}
Do not use at low blood volume
Movement:
{SpellName: "Block Location", UUIDMOST: -658289446465879082L, ValidSpell: 1B, Spelllist: [0: {data: {_ target: 2, _positation: 4}, "Trickmovov eblock "}, x: 0, y: 0}, 1: {data: {params: {_ x: 0, _y: 2, _z: 0}, key: "operatorVectorConstruct"}, x: 0, y: 1}, 2: {key: {key:"Constantnumber", ConstantValue: "-1"}, x: 0, y: 2}, 3: {data: {_ ray: 4, _max: 0, _position: 2}, "open"x: 1, y: 0}, 4: {data: {params: {_ target: 4}, key: "opeorentityposition"}, x: 1, y: 1}, 5: {params: {_ target:2}, Key: "OperatorentityLook"}, x: 2, y: 0}, 6: {data: {key: "selectorCaster"}, x: 2, y: 1}], -9203146441099266661L}Ignore the territory
Moving advanced: {SpellName: "Mobile Advance", UUIDMOST: 6878582701343984706L, ValidSpell: 1B, Spellist: [0: {Params: {_darget: 4}, key: "tric kblink "}, x: 0, y: 0}, 1: {data: {key: "constantnumber", constantValue: "1"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y: 0}], uuidleast: -7839514703254907114L}
Group movement formulates nearby monsters, and then 2333
Cyclical casting: {SpellName: "Cycle", UUIDMOST: -2068458370721298583L, ValidSpell: 1B, Spelllist: [0: {data: {_ number: 2, _target: 4}, key: "tr ickdebug "}, x: 0, y: 0}, 1: {data: {key: "selectorloopCastindex"}, x: 0, y: 1}, 2: {data: "selectorCaster"}, x: 1, y: 0}], UUIDLEAST: -4650818030837949011L}
Please use circular bullets to release
Advanced fusion: {SpellName: "Advanced Frees", UUIDMOST: 6637765723466973349L, Validspel L: 1B, Spellist: [0: {key: "TrickgreaterInfusion"}, x: 0, y: 0}] , UUIDLEAST: -6322598686019718254L}
Don't ask me where the black material and milky substances come from, look at it myself
Tool casting: {SpellName: "Tool Apply", UUIDMOST: 19407411118435016706L, Validspe ll: 1B, Spelllist: [0: {key: "selectorBlockbroken"}, x: 0, y: 0}, y: 0} 1: {data: {{Params: {_ Position: 3}, Key: "TrickplaceBlock"}, x: 1, y: 0}], UUIDLEAST: -6189398791041931539L} My code 2333 2333
Positive effect: {SpellName: "Positive Effect", UUIDMOST: 8732514846064199641L, ValidSpel L: 1B, Spelllist: [0: {key: "selectorCaster"}, x: 0, y: 1}, 1: {data: {dataa : {{Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 2: {data: {_ power: 1, _time: 4, _target: 3}, key: "trberSpeed"}, x: 1, y: 1}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -478515083261865814L}
There is no shortage of water again 233
Negative effects: {SpellName: "Negative Effect", UUIDMOST: 8732514846064199641L, ValidSpel L: 1B, Spelllist: [0: {key: "selectorCaster"}, x: 0, y: 1}, 1: {data: {dataa : {{Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 2: {data: {_ power: 1, _time: 4, _target: 3}, "trickwither"}, x: 1, y: 1}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -478515083261865814L}
I think it's useless
Set casting: {SpellName: "set cast", uuidmost: -7238190879276973439L, Validspe ll: 1B, Spect ickdebug "}, x:0, y: 0}, 1: {data: {key: "selectortime"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y: 0}], UUIDLEAST: -8965736197776843128L}
This is not time magic, the following is
Triangular function:
{SpellName: "Triangle Function", UUIDMOST: -7238190879276973439L, ValidSpell: 1B, Speciallist: [0: {Params: {_ Number: 2, _Target: 4}, key: "triedDebubu g "}, x: 0, y: 0}, 1: {data: {key: "constantpi"}, x: 0, y: 1}, 2: {data: "selectorCaster"}, x: 1, y: 0}], uuiderast: -8965736197776843128L}
No!I was not good at math!You have to force me!No!IntersectionIntersection
Switching factory: {SpellName: "FFF", UUIDMOST: -65276555458616950728L, ValidSpel L: 1B, Spellist: [0: {Params: {_ Target: 4}, "TricksmeltiteM "}, x: 0, y: 0}, 1: {data: {params: {_ target: 4}, key: "operatorRANTITY"}, x: 1, y: 0}, 2: {data: "selectorCaster"}, x: 1, y y: 1}, 3: {data: {params: {_ position: 2, _radius: 4}, key: "selectornearbysmeltables"}, x: 2, y: 0}, 4: {Params: {_ Target: 3: 3}, Key: "Operatancentityposition"}, x: 2, y: 1}, 5: {data: {key: "constantnumber", constantvalue: "32"}, x: 3, y: 0}], uuidleast:-5758895253155911779L} FFF artifact
Block construct: {SpellName: "Construction", UUIDMOST: 26330543333483827618L, ValidSpell: 1B, Spelllist: [0: {Params: {_ Time: 0, _positation: 4}, key: "tric kconjureBlock "}, x: 0,Y: 0}, 1: {data: {params: {_ target: 4}, key: "operatentityposition"}, x: 1, y: 0}, 2: {data: "selectorCaster"}, x:2, y: 0}], UUIDLEAST: -5272343715128078822L}
In fact, this infinite torch is very good, but it will be stuck if you put it too much
Stream control: {SpellName: "Stream", UUIDMOST: 2873635572655866423L, ValidSpell: 1B, Spellist: [0: {Params: {_ Number: 0, _Target: 2}, "TrickDebu g "}, x: 0,Y: 0}, 1: {data: {key: "selectorCaster"}, x: 0, y: 1}, 2: {data: {params: {_ time: 2}, key: "trickDelay"}, x:1, y: 0}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 1, y: 1}, 4: {data: {_ number: 0, _target:2}, key: "trickdebug"}, x: 2, y: 0}, 5: {data: {key: "selectorCaster"}, x: 2, y: 1}], uuidleast: -897805790138364484L}
The pause is finally here
Memory Management: {SpellName: "Storage", UUIDMOST: 8583755944334412271L, ValidSpell: 1 B, Speciallist: [0: {Params: {_ Number: 4, _Target: 2}, "tricksavav Evector "}, x: 0,Y: 0}, 1: {data: {params: {_ x: 4, _y: 0, _z: 0}, key: "operatorvectorConStruct"}, x: 0, y: 1}, 2: {key: {key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 3: {data: {_ target: 1}, key: "connector"}, x: 1, y: 1}], UUIDLEAST: -5796740368459794212L} 2333
Focus switch: {SpellName: "Focus", UUIDMOST: -68872945104241295L, ValidSpell: 1B, Spelllist: [0: {data: {_ shift: 0, _position: 2}, key: "" "" TrickswitchTargetslot "}, x: 0, y: 0}, 1: {data: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 1}], uuidleast: -85281041632496832L}
Secondary computing: {SpellName: "Secondary Computing", UUIDMOST: 9089221218242219627L, ValidSpell: 1B, Spelllist: [0: {Params: {_ Number: 2, _Target: 0}, key: "trick Debug "}, x: 0, y: 0}, 1: {data: {params: {_ number: 4}, key: "operatorSquare"}, x: 0, y: 1}, 2: {ha: "selectorCaster"}, x: 1, y: 0}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 1, y: 1}], uuidleast: -4784967705152339L}
These two don't want to say anymore
Time Magic: {SpellName: "Time Magic", UUIDMOST: -7134828011129125303L, ValidSpel L: 1B, Speciallist: [0: {Params: {_ Time: 4}, "Trickeidosrevers al "}, x: 0, y:0}, 1: {Data: {Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}], uuidleast: -53904892965213057L}
It's time backflow ...
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