your current location:首页 > news>[Lazy people] PSI full block unlocking method PSI Minecraft Game

[Lazy people] PSI full block unlocking method PSI Minecraft Game

2024-12-09 18:29:55|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-SA protocol.

This tutorial is provided to those who are too lazy to analyze by yourself.

Introduction method: After copying, open the writing table in the game, hold down Shift and click the import button below

What?I still don't understand how to import?Encyclopedia is not intellectual treatment

Please see the content of CAD and other content, please see the next door or next door

The following is directly pictures and links

I have nothing to say about the first four tutorials

{SpellName: "Tutorial 1", UUIDMOST: 768829565393648512L, ValidSpell: 1B, SP Ellist: [0: {Params: {_ Number: 0, _Target: 4}, key: "TrickDebug" }, x: 0, y:0}, 1: {data: {key: "selectorCaster"}, x: 1, y: 0}], uuidleast: -58528381959145557L}

{SpellName: "Tutorial 2", UUIDMOST: 768829565393648512L, ValidSpell: 1B, SP Ellist: [0: {Params: {_ number: 2, _target: 4}, key: "TrickDebug" }, x: 0, y:0}, 1: {data: {key: "constantnumber", constantvalue: "0"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y:0}], UUIDLEAST: -5852838194959145557L}

{SpellName: "Tutorial 3", UUIDMOST: 4914267283060312259L, ValidSpell: 1B, Spelllist: [0: {Data: {Key: "Constantnumber": "1"}, x: 0, y: 0 }, 1: {{data: {params: {_ direction: 2, _speed: 3, _target: 4}, key: "trickaddmotion"}, x: 1, y: 0}, 2: {params: {_ target: 4}, key: "OperatorentityLook"}, x: 1, y: 1}, 3: {data: {key: "selectorCaster"}, x: 2, y: 0}, 4: {data: {_ target: 1}, Key: "Connector"}, x: 2, y: 1}], UUIDLEAST: -8421116533530977578L}

{SpellName: "Tutorial 4", UUIDMOST: 7816454084788175005L, ValidSpell: 1B, SPE LLList: [0: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 0} , 1: {{Data: {Params: {_ Power: 1, _position: 4}, Key: "Trickexplode"}, x: 0, y: 1}, 2: {Params: {_ target: 4}, "OperaatorentityLook" "}, x: 1, y: 0}, 3: {data: {params: {_ ray: 1, _max: 0, _position: 4}, key: "operatorVectorrayCast"}, x: 1, y: 1}, 4: {data: {key: "selectorCaster"}, x: 2, y: 0}, 5: {data: {params: {_ target: 1}, key: "operatingtityposition"}, x: 2, y: 1}], UUIDLEAST: -5037149599010900473L} and then start to send in order

vector:

{SpellName: "Vector", UUIDMOST: 3112941992636336266L, ValidSpell: 1B, Spelllist: [0: {Data: {Key: "Constantnumber", Constantvalue: "10"}, x: 0, y: 0 }, 1: {data: {Key: "selectorCaster"}, x: 0, y: 1}, 2: {data: {_ x: 0, _y: 3, _z: 0}, key: "operatorvectorConStruct"}, x: 1, y: 0}, 3: {data: {params: {_ direction: 1, _speed: 4, _target: 3}, key: "trickaddmotion"}, x: 1, y: 1}, 4: {data: {Key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -5336361102746082029L}

What needs to be said here is that the vector structure is to input one to three numbers and output a vector

entity:

{SpellName: "Entity", UUIDMOST: -8084058432368589361L, ValidSpell: 1B, Spelllist: [0: {data: {_ target: 4}, "connector"}, x: 0, y: 0}, 1: {data: {Params: {_ Position: 1, _radius: 2}, Key: "Selectornearbyliving"}, x: 0, y: 1}, 2: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 2}, 3: {data: {params: {_ target: 4}, key: "connector"}, x: 1, y: 0}, 4: {params: {params: {_Target: 3, _position: 4}, key: "OperatorCloseSesttopoint"}, x: 1, y: 1}, 5: {data: {_ direction: 4, _speed: 3, _Target: 1}, key: "" "Trickaddmotion "}, x: 1, y: 2}, 6: {data: {_ target: 2}, key:" connector "}, x: 2, y: 0}, 7: {Params: {Params: {Params: {Params: {Params: {params:: {_ Target: 4}, key: "Operatancentityposition"}, x: 2, y: 1}, 8: {data: {params: {_ target: 4}, key: "operatorvectornegate"}, x: 2, y: y: y: y: y: y: y: y: y: y: y: y: y: y:2}, 9: {data: {key: "selectorCaster"}, x: 3, y: 1}, 10: {data: {_ target: 1}, key: "operateorentityLook"}, x: 3, 3, 3, 3, 3,y: 2}], UUIDLEAST: -6260819998717647997L} You press Shift to take a look, those selection symbols that return to Entity List are created lists

I found out for a long time to create a list symbol for a long time

Numbers: {SpellName: "Number", UUIDMOST: -4828171059709916259L, ValidSpell: 1B, Spellist: [0: {data: {_ number: 2, _target: 4}, key: "TrickDe bug "}, x: 0,y:0},1:{data:{params:{_number2:2,_number3:0,_number1:4},key:"operatorSum"},x:0,y:1},2:{data:{key:"constantNumber",constantValue:"1"},x:0,y:2},3:{data:{key:"selectorCaster"},x:1,y:0},4:{data:{key: "Constantnumber", Constantvalue: "1"}, x: 1, y: 1}], uuidleast: -5036666332082637327L}

There is really nothing to say about this, the debugging output is simple and direct

Alternative casting: {SpellName: "Alternative cast", UUIDMOST: -369292552529965398L, Validspe ll: 1B, Spect ickdebug "}, x:0, y: 0}, 1: {Data: {Key: "selectorFocalpoint"}, x: 1, y: 0}], uuidleast: -917414360793945166L}

Block manipulation: {SpellName: "By", UUIDMOST: 837003138341618524L, ValidSpell: 1B, Speciallist: [0: {Data: {key: "SelectorCaster"}, x: 0, y: 0}, 1: {{{ Data: {Params: {_ Target: 1}, Key: "Operatorentityposition"}, x: 0, y: 1}, 2: {data: {params: {_ target: 3}, "Operaatorentitylook"}, x: 1, y yes: 0}, 3: {data: {params: {_ ray: 1, _max: 0, _position: 3}, key: "operatorVectorRaycast"}, x: 1, y: 1}, 4: {Params:{_target: 1}, key: "connector"}, x: 1, y: 2}, 5: {data: {_ vector2: 4, _vector1: 3}, key: "operatorvectorProject"}, x: 2, y: 1}, 6: {data: {params: {_ max: 2, _target: 1, _position: 3}, key: "trickbreakinse sence"}, x: 2, y: 2}, 7: {data: {Key: "Constantnumber", ConstantValue: "8"}, x: 2, y: 3}, 8: {data: {_ target: 2}, key: "OperatingntityaxialLook"}, x: 3, y: 1 1}, 9: {data: {key: "selectorCaster"}, x: 3, y: 2}], uuidleast: -4798567938708545077l}

Here is the code of the tutorial next door

Fusion: {SpellName: "Frequent", UUIDMOST: -636120488319369136L, ValidSpell: 1b, Speciallist: [0: {key: "trickinfusion"}, x: 0, y: 0}], uuicea ST: -6511287289725566326L}

This will not be true

Elements: {SpellName: "Speak yourself", uuidmost: -7619681970068057l, value 1B, Spellist: [0: {data: {params: {_ posity: 4}, "tricksmite"}, "Tricksmite"}, " x: 0, y: 0}, 1: {data: {params: {_ target: 4}, key: "operatentityposition"}, x: 1, y: 0}, 2: {ha: "selectorCaster"}, x: 2, y yes: 0}], UUIDLEAST: -760008208254930822L}

Do not use at low blood volume

Movement:

{SpellName: "Block Location", UUIDMOST: -658289446465879082L, ValidSpell: 1B, Spelllist: [0: {data: {_ target: 2, _positation: 4}, "Trickmovov eblock "}, x: 0, y: 0}, 1: {data: {params: {_ x: 0, _y: 2, _z: 0}, key: "operatorVectorConstruct"}, x: 0, y: 1}, 2: {key: {key:"Constantnumber", ConstantValue: "-1"}, x: 0, y: 2}, 3: {data: {_ ray: 4, _max: 0, _position: 2}, "open"x: 1, y: 0}, 4: {data: {params: {_ target: 4}, key: "opeorentityposition"}, x: 1, y: 1}, 5: {params: {_ target:2}, Key: "OperatorentityLook"}, x: 2, y: 0}, 6: {data: {key: "selectorCaster"}, x: 2, y: 1}], -9203146441099266661L}Ignore the territory

Moving advanced: {SpellName: "Mobile Advance", UUIDMOST: 6878582701343984706L, ValidSpell: 1B, Spellist: [0: {Params: {_darget: 4}, key: "tric kblink "}, x: 0, y: 0}, 1: {data: {key: "constantnumber", constantValue: "1"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y: 0}], uuidleast: -7839514703254907114L}

Group movement formulates nearby monsters, and then 2333

Cyclical casting: {SpellName: "Cycle", UUIDMOST: -2068458370721298583L, ValidSpell: 1B, Spelllist: [0: {data: {_ number: 2, _target: 4}, key: "tr ickdebug "}, x: 0, y: 0}, 1: {data: {key: "selectorloopCastindex"}, x: 0, y: 1}, 2: {data: "selectorCaster"}, x: 1, y: 0}], UUIDLEAST: -4650818030837949011L}

Please use circular bullets to release

Advanced fusion: {SpellName: "Advanced Frees", UUIDMOST: 6637765723466973349L, Validspel L: 1B, Spellist: [0: {key: "TrickgreaterInfusion"}, x: 0, y: 0}] , UUIDLEAST: -6322598686019718254L}

Don't ask me where the black material and milky substances come from, look at it myself

Tool casting: {SpellName: "Tool Apply", UUIDMOST: 19407411118435016706L, Validspe ll: 1B, Spelllist: [0: {key: "selectorBlockbroken"}, x: 0, y: 0}, y: 0} 1: {data: {{Params: {_ Position: 3}, Key: "TrickplaceBlock"}, x: 1, y: 0}], UUIDLEAST: -6189398791041931539L} My code 2333 2333

Positive effect: {SpellName: "Positive Effect", UUIDMOST: 8732514846064199641L, ValidSpel L: 1B, Spelllist: [0: {key: "selectorCaster"}, x: 0, y: 1}, 1: {data: {dataa : {{Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 2: {data: {_ power: 1, _time: 4, _target: 3}, key: "trberSpeed"}, x: 1, y: 1}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -478515083261865814L}

There is no shortage of water again 233

Negative effects: {SpellName: "Negative Effect", UUIDMOST: 8732514846064199641L, ValidSpel L: 1B, Spelllist: [0: {key: "selectorCaster"}, x: 0, y: 1}, 1: {data: {dataa : {{Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 2: {data: {_ power: 1, _time: 4, _target: 3}, "trickwither"}, x: 1, y: 1}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 2, y: 1}], uuidleast: -478515083261865814L}

I think it's useless

Set casting: {SpellName: "set cast", uuidmost: -7238190879276973439L, Validspe ll: 1B, Spect ickdebug "}, x:0, y: 0}, 1: {data: {key: "selectortime"}, x: 0, y: 1}, 2: {data: {key: "selectorCaster"}, x: 1, y: 0}], UUIDLEAST: -8965736197776843128L}

This is not time magic, the following is

Triangular function:

{SpellName: "Triangle Function", UUIDMOST: -7238190879276973439L, ValidSpell: 1B, Speciallist: [0: {Params: {_ Number: 2, _Target: 4}, key: "triedDebubu g "}, x: 0, y: 0}, 1: {data: {key: "constantpi"}, x: 0, y: 1}, 2: {data: "selectorCaster"}, x: 1, y: 0}], uuiderast: -8965736197776843128L}

No!I was not good at math!You have to force me!No!IntersectionIntersection

Switching factory: {SpellName: "FFF", UUIDMOST: -65276555458616950728L, ValidSpel L: 1B, Spellist: [0: {Params: {_ Target: 4}, "TricksmeltiteM "}, x: 0, y: 0}, 1: {data: {params: {_ target: 4}, key: "operatorRANTITY"}, x: 1, y: 0}, 2: {data: "selectorCaster"}, x: 1, y y: 1}, 3: {data: {params: {_ position: 2, _radius: 4}, key: "selectornearbysmeltables"}, x: 2, y: 0}, 4: {Params: {_ Target: 3: 3}, Key: "Operatancentityposition"}, x: 2, y: 1}, 5: {data: {key: "constantnumber", constantvalue: "32"}, x: 3, y: 0}], uuidleast:-5758895253155911779L} FFF artifact

Block construct: {SpellName: "Construction", UUIDMOST: 26330543333483827618L, ValidSpell: 1B, Spelllist: [0: {Params: {_ Time: 0, _positation: 4}, key: "tric kconjureBlock "}, x: 0,Y: 0}, 1: {data: {params: {_ target: 4}, key: "operatentityposition"}, x: 1, y: 0}, 2: {data: "selectorCaster"}, x:2, y: 0}], UUIDLEAST: -5272343715128078822L}

In fact, this infinite torch is very good, but it will be stuck if you put it too much

Stream control: {SpellName: "Stream", UUIDMOST: 2873635572655866423L, ValidSpell: 1B, Spellist: [0: {Params: {_ Number: 0, _Target: 2}, "TrickDebu g "}, x: 0,Y: 0}, 1: {data: {key: "selectorCaster"}, x: 0, y: 1}, 2: {data: {params: {_ time: 2}, key: "trickDelay"}, x:1, y: 0}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 1, y: 1}, 4: {data: {_ number: 0, _target:2}, key: "trickdebug"}, x: 2, y: 0}, 5: {data: {key: "selectorCaster"}, x: 2, y: 1}], uuidleast: -897805790138364484L}

The pause is finally here

Memory Management: {SpellName: "Storage", UUIDMOST: 8583755944334412271L, ValidSpell: 1 B, Speciallist: [0: {Params: {_ Number: 4, _Target: 2}, "tricksavav Evector "}, x: 0,Y: 0}, 1: {data: {params: {_ x: 4, _y: 0, _z: 0}, key: "operatorvectorConStruct"}, x: 0, y: 1}, 2: {key: {key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}, 3: {data: {_ target: 1}, key: "connector"}, x: 1, y: 1}], UUIDLEAST: -5796740368459794212L} 2333

Focus switch: {SpellName: "Focus", UUIDMOST: -68872945104241295L, ValidSpell: 1B, Spelllist: [0: {data: {_ shift: 0, _position: 2}, key: "" "" TrickswitchTargetslot "}, x: 0, y: 0}, 1: {data: {key: "constantnumber", constantvalue: "1"}, x: 0, y: 1}], uuidleast: -85281041632496832L}

Secondary computing: {SpellName: "Secondary Computing", UUIDMOST: 9089221218242219627L, ValidSpell: 1B, Spelllist: [0: {Params: {_ Number: 2, _Target: 0}, key: "trick Debug "}, x: 0, y: 0}, 1: {data: {params: {_ number: 4}, key: "operatorSquare"}, x: 0, y: 1}, 2: {ha: "selectorCaster"}, x: 1, y: 0}, 3: {data: {key: "constantnumber", constantValue: "1"}, x: 1, y: 1}], uuidleast: -4784967705152339L}

These two don't want to say anymore

Time Magic: {SpellName: "Time Magic", UUIDMOST: -7134828011129125303L, ValidSpel L: 1B, Speciallist: [0: {Params: {_ Time: 4}, "Trickeidosrevers al "}, x: 0, y:0}, 1: {Data: {Key: "Constantnumber", ConstantValue: "1"}, x: 1, y: 0}], uuidleast: -53904892965213057L}

It's time backflow ...

All good unlocks should end here