2024-12-15 02:41:48|Myriagame |source:minecraft skins
Brief introduction
This module allows players to collect the player's head by command or death.
All skulls are generated by texture data, similar to Just Mobile, so there will be no delay.
Configuration file
EnablePlayerheadCaching (default = true): If it is enabled, the cache of the player's skull texture is enabled.This fixes the limitation of the Mojang API, but it means that whenever the player updates their skin, the old skull pattern cache data is still discarded, unless the server is restarted or the administrator uses the "/JPH CACHE" command.PlayerDropSheadondonid (default = true): If it is enabled, it allows players to drop their heads when they die.PlayerHeaddropchance (default = 1.0, minimum 0.0001, maximum 1.0): If "PlayerDropSheadondeath" is enabled, the opportunity to drop the player when the player die.
Order
/jph 
/JPH Cache -Clear the cache data of the player's skull pattern, and you can also remove the data by restarting the server.
Q & A
The question answering part can be visited to the page of Just Mob Heads, and the content is the same.
Notice
Because the Mojang API has corresponding request restrictions, coupled with the CAPE function of UUID-> Profile + Skin /Mojang API, this module causes a very strict rate limit.This means that if the request restrictions of the Mojang API are triggered, then there is a certain chance to make this module unable to generate skull, but the texture cache function can solve this problem by saving the texture data of the player's skull locally.
Authorized
The author said that you can use this module freely in any integrated package, as long as you download the link, you can still host it in CurseForge.




 
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