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Dynamic Tick (Tick-Dynamic) MinecraftCraft

2024-12-15 02:46:52|Myriagame |source:minecraft skins

Tick ​​Dynamic's server is maintained at 20tick every time.The overall server is smooth through the refresh rate of separate entities and machines.When the server TPS decreases, the TPS of each biology and machine will also decrease, causing the overall TPS of the server to be at a high level.

Note: SPONGE is currently not supported.

The Minecraft world will refresh 20 times per second, which means that the server updates each loaded world and refreshes entities, machines and other content every 50 milliseconds, such as lighting and terrain generation.

Once your server has a large number of players and a large number of loaded blocks, the server may be stuck at some point.

This is particularly obvious in the MOD server with a block loader, with a large number of machines, newly generated monsters and other entities.

The use of Tick Dynamic on the server can customize each world to occupy memory, and how much memory (percentage) is allowed in each world.

Whenever these restrictions are reached, Tick Dynamic will limit the number of entities or machines of each tick of a given type.In fact, the entities and machines in each world have a separate TPS.

So, by restricting the faster update of entities and machines, what can the server TPS be obtained for 20?

Rare or even no block delay

Access the machine without delay

There are no long -term stuck block loading and long -range transmission

Player moves smoother

Because it is AFK for a long time, it will not disconnect the connection

Usually lower ping and responding faster servers

But please note that Tick Dynamic is not helpful for every situation. Some events will still lead to a decline in TPS or significantly lag.

Some of the examples in this area are:

The creation of the world requires a lot of Tick time.

Fast change in world time

A MOD or a pile of monsters use a lot of time to perform a single operation during a operation.

World backup, no matter what, Tick Dynamic should be able to make it smooth.

Tick ​​Dynamic will control the server as much as possible at 20tick.

If your entity runs 20 TPS, but if you don't care about the machine, you can provide a longer time for the entity.

If you want to give the Lord world more time, you can also give it a bigger time than other worlds.

If you encounter a lot of "Failed To Remove" error, you can enter the True "B: NOLOGS = TRUE" in the configuration file.

This module may cause the box notice sign, etc. If you do not display it, please add it carefully

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