2024-12-15 02:48:15|Myriagame |source:minecraft skins
Overview
This module optimizes the original model animation.
Technical details
In the original version, every time you want to render a frame, all entities re -calculate the angle of each limb.However, due to the negligence of MOJANG, many computing efficiency has a large increase in increase, and sometimes even completely unnecessary.
This module fixes this situation and uses Pi/180 as a value, rather than calculate multiple times for each entity to avoid all unnecessary rotation settings, calculations and variables, and avoid rotation.Calculate coverage.
When it is applied to all entities, this will indeed improve performance, regardless of whether the effect is significant, which will depend on the number of the surrounding entities and your computer configuration.


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