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In -depth pocket vision -from the rules speculatory results [TH] mysterious vision (THAUMIC HORIZONS) Minecraft Game

2024-12-09 18:30:55|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-ND protocol.

The results of the in -depth research on the mysterious vision of "Universal Innovation"

Antispacetime provides

Note: The following content contains a lot of values, please browse carefully!

Before the tutorial, we determine a few nouns:

Concubine: If the pocket world can generate terrain, if it contains such factors, some decorative blocks will be generated.(Such as magic crystals, metal blocks, skulls, etc., the generation is generally not many)

Setting group elements: If there are such elements in the pocket world, ignore the calculation of biological groups with temperature and humidity, and directly generate the corresponding biological group system.

Group elements: These elements will affect the temperature and humidity in the pocket world.

Noise element: This type of element will affect the flatness of the world terrain of the pocket.

Vitality Elements: If the pocket world can generate terrain, it will generate animals and plants if it contains such elements.

Pilling elements: Determine the solid level of underground in the pocket world.

Base -rack element: the elements of the basic terrain of the pocket world.

Special elements: Adding these elements may trigger some special events ... You may not need it at all ...

1. The radius of the created pocket world is 75%of the total number of elements, and regardless of the total value, the radius values ​​that can be created are between 32 and 128.

2. Noise Elements Related

Order-weight -100

Chaos -weight +100

Mobile -weight +50

Exchange -weight +100

Flying -weight +100

Travel-weight-10000

The weight of the noise element is directly proportional to the flatness of the world.The default noise is 50. The above elements are based on its own weight in the proportion of its vortex in the different world, and then the default noise is directly added and subtracted. The final value of the noise is between+-100.

3. Vitality Elements Related

Rules Alpha: The birth of life depends on the number of life points, the number of life points = vitality element X weight, the default value is 0.

Light -weight +25

Weather -weight +25

Life -weight +150

Poison-weight -75

Death-weight-10000

Dark-weight-25

Soul -weight +50

Treatment -weight +150

Aura -weight +50

Mucus -weight +50

Plants -weight +100

Tree -weight +100

Beast -weight +100

Body -weight +50

Undead-weight-50

Thinking -weight +25

Perception -weight +25

Human -weight +25

Crop -weight +50

Weapon-weight -25

Hunger-Light-25

Cloth -weight +25

4. The composition of non -display landforms

Rules Alpha: If the pocket world generates a solid ground (non -transparent entity block), then caves will be generated under the ground.The default solidity is 0.6, and the final solidity = 0.6+acupoint elements point X weight.This final solidity will be limited between 0.1 ~ 1.1.

Rules Beta: The number of caves is proportional to the size and solidity, which is directly proportional to the radius of the pocket world.

Wind --0.5

Order -+0.25

Void --1

Flying --0.5

Synthetic -+0.5

Trap --0.5

5. The embellishment element correlation

The embellishment element is a very special element. If it can constitute a regular terrain and contain these elements, the corresponding decoration will be generated.

Earth -Demon Crystal

Water -Water's Magic Crystal

Fire -Fire's Magic Crystal

Wind -Wind Magic Crystal

Order -Order Demon Crystal

Chaos -Chaos Demon Crystal

Undead -skull

Death -skull

Perception -Ansin

Greed -Golden Block Diamond Platform Emerald Platform

Metal -gold block iron block

6. Group system elements

Rules Alpha: Some elements are called solidified group elements, namely corruption (corresponding to the place of corruption), exotic and undead (corresponding to the weird place), aura and magic (corresponding to the magic forest).When there are two or more different solid group elements, those with higher values ​​are generated, otherwise it will be determined that any element will win.

Rules BETA: If the node does not contain the elements of the solid group system, the group system determined according to the humidity and temperature, the calculation formula is as follows -

Temperature = 0.5+group elements X weight (0 ~ 1)

Fire -+1

Water --0.5

Order --0.5

Void --0.5

Light -+0.5

Weather --0.25

Mobile -+0.5

Bing Ice -1

Energy -+0.5

Dark --0.25

Humidity = 0.5+group elements x weight (value 0 ~ 1)

Fire --0.5

Water -+1

Chaos --0.5

Void --0.25

Weather -+0.5

Mucus -+0.5

After the above calculations are completed, if the temperature is> 0.8, the group is the desert; if 0.8> = temperature> 0.5, humidity <0.4, the group is a rare tree grassland; if 0.8> = temperature> 0.5, humidity> = 0.4, group groups, group groupsIt is a tropical rain forest; if 0.5> = temperature> 0.2, humidity <= 0.4, the group is plain, humidity> = 0.4, the group is forest.If the combination of temperature and humidity is not in the above column, it is an ice field.

7. Basal frame elements related

Ice -ice floating

Water -water

Pollution -corruption soil

Cloth -wool

Body -Rotten Pork

Land -The desert group is sand, otherwise it will be soil; if the content of the order elements is greater than the chaos elements, fill the stones underground, otherwise fill the stone

Fire -Hell Rock

Rules Alpha: After the basic framework is completed, some elements will begin to blend to create a higher -level model.

Rules BETA: When the number of life points is greater than 50 or the elements of beasts, there will be a probability to generate chickens, cattle, pigs, sheep, horses, leopard cats, wolves and other creatures.

The base rack element contains water:

When the temperature of the group is cold, the water will become ice;

Otherwise, when the number of life points is greater than 40 and contains the elements of beasts, squid will be generated;

When the number of life points is greater than 0, it will generate water lilies.

The base frame element contains land (generated soil):

When the number of life points is greater than 0, the soil will be turned into a grass;

If the number of life points is greater than 20 or contains one harvest and crop elements, there will be a probability of generating cultivated land, wheat, potatoes, carrots, watermelon, pumpkin, filament, and red mushrooms, cilia mushrooms and brown mushrooms;

When the number of life points is greater than 15 or a tree is contained, there will be a probability of generating six original sapling and magnificent wooden saplings.If there is an additional magic element of more than 10 points or more than 5 points of the aura element, or in the magic forest group, there will be a probability that the silver tree seedlings will be generated.

When the number of life points is greater than 10 or contains plant elements, there will be a probability of generating various flowers.

Base rack element contains land (generated sand):

When the elements of life are greater than equal to 20, there will be a probability of generating flame grass;

When the number of life points is greater than 10, there will be a probability of generating cactus;

When the group temperature is cold:

The surface will generate snow.

8. Special elements -special events

(1). Probability event

Poison/exchange/metal/machinery -generate mercury slime

Body/Hunger -Given Meat Slime

Smooth -Slime

Exotic -A four -square obsidian pillars

Synthetic -Olympic Base

Pollution -corruption fiber, corruption tentacles, rotten spores

(2). A inevitable event

Earth — the magic stone of the earth

Water -Water Reinforcement Stone

Fire -Fire contains magic stones, magma

Wind — the wind of the wind

Order -Ordering Magic Stone

Chaos -Chaos Demon Stone

Metal -iron ore, gold ore, cinnabar mine

Magic/aura -Six kinds of magic stones

Crystal -glass

Soul -Soul Sand

Energy -Red Stone

Tree -logs and amber

Body -Rotten Pork

Perception -lapis stone mine, eye cluster

Mineral/Tools -Iron Mine, Gold Mine, Diamond Mine, Emerald Mine, Lvsha Mine, Cinnabar Mine, Amber, Six Magic Stones

Greedy -Gold Mine, Diamond Mine, Emerald Mine, Lushim Stone Mine

Pollution -aged pollution points

Poison -Water of Death

Exchange -cinnabar mine

Think -bookshelf, brain group

Human -bookshelves, brain clusters, rotten pieces

Hunger -Rotten meat

Synthetic -Workbench

Weather -Clouds

Rules Alpha: In the absence of physical elements, the brain cluster will be generated on the carrion block in the 3x3x2 mode.