2024-12-09 18:30:55|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC By-NC-ND protocol.
The results of the in -depth research on the mysterious vision of "Universal Innovation"
Antispacetime provides
Note: The following content contains a lot of values, please browse carefully!
Before the tutorial, we determine a few nouns:
Concubine: If the pocket world can generate terrain, if it contains such factors, some decorative blocks will be generated.(Such as magic crystals, metal blocks, skulls, etc., the generation is generally not many)
Setting group elements: If there are such elements in the pocket world, ignore the calculation of biological groups with temperature and humidity, and directly generate the corresponding biological group system.
Group elements: These elements will affect the temperature and humidity in the pocket world.
Noise element: This type of element will affect the flatness of the world terrain of the pocket.
Vitality Elements: If the pocket world can generate terrain, it will generate animals and plants if it contains such elements.
Pilling elements: Determine the solid level of underground in the pocket world.
Base -rack element: the elements of the basic terrain of the pocket world.
Special elements: Adding these elements may trigger some special events ... You may not need it at all ...
1. The radius of the created pocket world is 75%of the total number of elements, and regardless of the total value, the radius values that can be created are between 32 and 128.
2. Noise Elements Related
Order-weight -100
Chaos -weight +100
Mobile -weight +50
Exchange -weight +100
Flying -weight +100
Travel-weight-10000
The weight of the noise element is directly proportional to the flatness of the world.The default noise is 50. The above elements are based on its own weight in the proportion of its vortex in the different world, and then the default noise is directly added and subtracted. The final value of the noise is between+-100.
3. Vitality Elements Related
Rules Alpha: The birth of life depends on the number of life points, the number of life points = vitality element X weight, the default value is 0.
Light -weight +25
Weather -weight +25
Life -weight +150
Poison-weight -75
Death-weight-10000
Dark-weight-25
Soul -weight +50
Treatment -weight +150
Aura -weight +50
Mucus -weight +50
Plants -weight +100
Tree -weight +100
Beast -weight +100
Body -weight +50
Undead-weight-50
Thinking -weight +25
Perception -weight +25
Human -weight +25
Crop -weight +50
Weapon-weight -25
Hunger-Light-25
Cloth -weight +25
4. The composition of non -display landforms
Rules Alpha: If the pocket world generates a solid ground (non -transparent entity block), then caves will be generated under the ground.The default solidity is 0.6, and the final solidity = 0.6+acupoint elements point X weight.This final solidity will be limited between 0.1 ~ 1.1.
Rules Beta: The number of caves is proportional to the size and solidity, which is directly proportional to the radius of the pocket world.
Wind --0.5
Order -+0.25
Void --1
Flying --0.5
Synthetic -+0.5
Trap --0.5
5. The embellishment element correlation
The embellishment element is a very special element. If it can constitute a regular terrain and contain these elements, the corresponding decoration will be generated.
Earth -Demon Crystal
Water -Water's Magic Crystal
Fire -Fire's Magic Crystal
Wind -Wind Magic Crystal
Order -Order Demon Crystal
Chaos -Chaos Demon Crystal
Undead -skull
Death -skull
Perception -Ansin
Greed -Golden Block Diamond Platform Emerald Platform
Metal -gold block iron block
6. Group system elements
Rules Alpha: Some elements are called solidified group elements, namely corruption (corresponding to the place of corruption), exotic and undead (corresponding to the weird place), aura and magic (corresponding to the magic forest).When there are two or more different solid group elements, those with higher values are generated, otherwise it will be determined that any element will win.
Rules BETA: If the node does not contain the elements of the solid group system, the group system determined according to the humidity and temperature, the calculation formula is as follows -
Temperature = 0.5+group elements X weight (0 ~ 1)
Fire -+1
Water --0.5
Order --0.5
Void --0.5
Light -+0.5
Weather --0.25
Mobile -+0.5
Bing Ice -1
Energy -+0.5
Dark --0.25
Humidity = 0.5+group elements x weight (value 0 ~ 1)
Fire --0.5
Water -+1
Chaos --0.5
Void --0.25
Weather -+0.5
Mucus -+0.5
After the above calculations are completed, if the temperature is> 0.8, the group is the desert; if 0.8> = temperature> 0.5, humidity <0.4, the group is a rare tree grassland; if 0.8> = temperature> 0.5, humidity> = 0.4, group groups, group groupsIt is a tropical rain forest; if 0.5> = temperature> 0.2, humidity <= 0.4, the group is plain, humidity> = 0.4, the group is forest.If the combination of temperature and humidity is not in the above column, it is an ice field.
7. Basal frame elements related
Ice -ice floating
Water -water
Pollution -corruption soil
Cloth -wool
Body -Rotten Pork
Land -The desert group is sand, otherwise it will be soil; if the content of the order elements is greater than the chaos elements, fill the stones underground, otherwise fill the stone
Fire -Hell Rock
Rules Alpha: After the basic framework is completed, some elements will begin to blend to create a higher -level model.
Rules BETA: When the number of life points is greater than 50 or the elements of beasts, there will be a probability to generate chickens, cattle, pigs, sheep, horses, leopard cats, wolves and other creatures.
The base rack element contains water:
When the temperature of the group is cold, the water will become ice;
Otherwise, when the number of life points is greater than 40 and contains the elements of beasts, squid will be generated;
When the number of life points is greater than 0, it will generate water lilies.
The base frame element contains land (generated soil):
When the number of life points is greater than 0, the soil will be turned into a grass;
If the number of life points is greater than 20 or contains one harvest and crop elements, there will be a probability of generating cultivated land, wheat, potatoes, carrots, watermelon, pumpkin, filament, and red mushrooms, cilia mushrooms and brown mushrooms;
When the number of life points is greater than 15 or a tree is contained, there will be a probability of generating six original sapling and magnificent wooden saplings.If there is an additional magic element of more than 10 points or more than 5 points of the aura element, or in the magic forest group, there will be a probability that the silver tree seedlings will be generated.
When the number of life points is greater than 10 or contains plant elements, there will be a probability of generating various flowers.
Base rack element contains land (generated sand):
When the elements of life are greater than equal to 20, there will be a probability of generating flame grass;
When the number of life points is greater than 10, there will be a probability of generating cactus;
When the group temperature is cold:
The surface will generate snow.
8. Special elements -special events
(1). Probability event
Poison/exchange/metal/machinery -generate mercury slime
Body/Hunger -Given Meat Slime
Smooth -Slime
Exotic -A four -square obsidian pillars
Synthetic -Olympic Base
Pollution -corruption fiber, corruption tentacles, rotten spores
(2). A inevitable event
Earth — the magic stone of the earth
Water -Water Reinforcement Stone
Fire -Fire contains magic stones, magma
Wind — the wind of the wind
Order -Ordering Magic Stone
Chaos -Chaos Demon Stone
Metal -iron ore, gold ore, cinnabar mine
Magic/aura -Six kinds of magic stones
Crystal -glass
Soul -Soul Sand
Energy -Red Stone
Tree -logs and amber
Body -Rotten Pork
Perception -lapis stone mine, eye cluster
Mineral/Tools -Iron Mine, Gold Mine, Diamond Mine, Emerald Mine, Lvsha Mine, Cinnabar Mine, Amber, Six Magic Stones
Greedy -Gold Mine, Diamond Mine, Emerald Mine, Lushim Stone Mine
Pollution -aged pollution points
Poison -Water of Death
Exchange -cinnabar mine
Think -bookshelf, brain group
Human -bookshelves, brain clusters, rotten pieces
Hunger -Rotten meat
Synthetic -Workbench
Weather -Clouds
Rules Alpha: In the absence of physical elements, the brain cluster will be generated on the carrion block in the 3x3x2 mode.
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