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Pokemon Tutorial [PM] Pixelmon Minecraft Game

2024-12-09 18:31:09|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-SA protocol.

Introduction:

First of all, create a archive into the game; then you will see on the game interface: (click any ‘Pokemon’ you like)

Then, when you enter the game, you will see the 'Pokemon' on your backpack on the left side of the game interface (the default 'r' key is thrown out, ↑ or ↓ replace the 'Pokemon' to be thrown out'Options/control' modify keys)

Or you can also open the object bar by pressing the 'E' key, and you can see the pocket monster on the left and right -click on any pocket monster.There is also a lattice like the "parcel" next to the 'Pokemon'; it is used to place props. And the bottom of the "Pokemon" icon is ‘Money’.Used to buy props or gems in the store.)

summary:

(Click the ‘R’ in the upper right corner of the name to rename it)

Name Analysis NO 'Pokemon' serial number (prevailing according to the "Pokemon ') LVL level state here refers to abnormal state HP

Life EXP experience (can be upgraded by increasing the experience by increasing the experience of the battle) Each 'Pokemon' has a variety of special effects.

Skill:

Name Analysis Skills each different skills have corresponding 'Properties' and corresponding attack attributes (physical/special)

statistics:

Different personalities affect different attributes. (The value of green is higher, and red is weak)

Name Analysis LVL Level Trainer owner name The name of the name of the size is released.

Ore: (Please see the encyclopedia for details;

fruit:

By obtaining it in the forest (the default default is mature), the fruit tree that is collected (used to furnish the bulb) can be obtained by destroying the oak; in additionThen, then

The picture below shows the growth process (Note: Do not use bone meal to urge, you can only ripen through the roar whale sprayon;'))

Ivicular (Dating Board):

This module adds a functional square block. If you want to use it, you must make a 'hammer' and then click the ingot or (unshaped) ball lid to right -click in the hammer in your hand (left).You can harvest at the right -click after the knock, and get the corresponding experience)

The picture shows the knockout process (Note: The wooden hammer cannot hammer aluminum ingot)

NPC (as shown in the figure, NPC will be generated anywhere or specified in the main world, and you can also generate ‘NPC editor’)

· Trainer (generated in anywhere in the main world and fights for experience, and different trainer levels can be seen by looking at the 'LVL' on their heads; their levels affect the level of their pocket monsters)

· Exchange (generated in any part of the main world with a backpack with a pocket monster corresponding to its needs can be exchanged)

· Skill trainer (generated in the village for use the corresponding materials to allow Pokemon to learn the corresponding skills)

· Doctor (generated by the Elf Center and its exchange will automatically check the surrounding therapeutic machines to treat the pocket monster in the backpack. If there is no treatment machine around, it will be displayed in the lower left voice bar.')

· The clerk (generated in the village for trade with money, some traders will generate in some parts of the main world)

Naturally generate%relics:

The ruins shown in the figure are divided into tree holes/elves, and the props that are different from the elven ball levels are also different.