2024-12-09 18:31:20|Myriagame |source:minecraft skins
This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
This tutorial provides the basic introduction of the configuration file of the MC helicopter and the setting item.
The version selected here is the latest version of 1.0.4. The latest version on CurseForge is 1.0.3, but the configuration between these two versions is roughly the same.
And the configuration file of the following reference is default settings
[General]
Mod_name = mcheli
Mod_version = 1.0.4
Mod_mc_version = 1.7.10
The above is the MOD name and version and the applicable MC version.
Testmode = false#t t
Enablecommand = true#Open the command
Placeableonspongeonly = False #can only be installed in Sponge,
Itemdamage = true#i i
Itemfuel = TRUE#fuel consumption, the vehicle will consume fuel after turning on, and turn it off.
Autorepairhp = 0.50 #Each vehicle automatically restores recovery HP
Explosion_destroyblock = TRUE#e e e e e
Explosion_flamingBlock = True #explosion burn the square
BulletBreakableBlocks = Glass_pane, StainD_GLASS_PANE, TALLGRASS, Double_Plant, Yellow_flower, Red_flower, Vine, WHEAT, ReEDS, WATERLILY
#Bullet Destroy the list, the list is as follows: glass plate, dyed glass plate, all sub -ID under Tallgrass include (grass, fern), all sub -IDs under Double_Plant include (rose, roses, high grass, segments, high grass, high grass, grass, grass, grass, grass, and high grass.Lilac, large fern, sunflower, peony), all sub -IDs in Yellow_flower include (dandelion,), all sub -IDs in Red_flower include (poppies, orchids, velvetes onion, Qian grass flower, red tulip, white tulip, white tulip, white tulip, white tulip, white tulip, whiteTulip, pink tulip, chrysanthemum), vine, wheat, sugar cane, water lily.
CollISION_DESTRYBLOCK = TRUE #collision damage block, such as tank collision or the collision after the aircraft crash is included in this.
CollISION_CAR_BREABLABLOCK = DOUBLE_PLANT, Glass_pane, StainEd_GLASS_PANE #c c c c c c :: All sub -IDs under double_plant include (rose bushes, roses, tall grass, lilacs, large -scale, large -scale, large -scale, large -scale, large -scale, large -scale, lilacs, lilacs, large -scale, large -scale. Fern, sunflowers, peony), glass plate, dyed glassplate
CollISION_CAR_BREABREMATERIAL = CACTUS, CAKE, GOARD, Leaves, VINE, Plants#c c c c c c c As follows: cactus, cakes, all crops that are growing, all leaves, vines, plants, plants, plants, plants, plants, plants, plants, plants, plants, plants, plants
CollISION_TANK_BREABREBLOCK = Nether_Brick_FENCE #tank collision and damage block list, the list is as follows: Hell brick fence fence
Collision_Tank_BreakableMaterial = cactus, cake, carpet, circuits, glass, gourd, leaves, vine, wood, plants #坦克碰撞破坏列表,列表如下:仙人掌,蛋糕,所有地毯,红石电路,所有树叶,藤蔓,树木,植物
Collision_entityDamage = TRUE #After the collision entity causes damage
CollISION_ENTITYTANKDAMAGE = False #After the collision tank, it causes damage
Infinityammo = FALSE #Infinite ammunition InfinityFuel = False #Infinite fuel
DISMOUNTALL = FALSE #Display all passengers at one time, including NPC brushed by the gunner
Mountminecartheli = True #Can I use a helicopter
Mountminecartplane = true #Can it use a fighter
MountmineCartVehicle = False #Can it use a turret
MountmineCarttank = TRUE #Can it use tanks
Preventingbroken = False #can prevent vehicle damage after opening
DropiteMincreativeMode = false
Breakableonlypickaxe = False #After opening, you can only collect the vehicle through a pick.
AllHelispeed = 1.00 #Set all helicopter speed
AllPlanespeed = 1.00 #Set all fighter speed
AllTankspeed = 1.00 #Set all tank speed
HURTRESISTTTIME = 0.00 #Resisting damage time
StingerLockRange = 320.00 #missile launcher can lock the longest distance of the target
Rangefinderspotdist = 400
Rangefinderspottime = 15
RangefinderConsume = TRUE
EnablePutrackinflying = true
EnableDebugboundingbox = True #e e Debugging physical framework
Despawncount = 25 #
HitboxDelaytick = 0
Enableerotationlimit = false
Pitchlimitmax = 10
Pitchlimitmin = -10
Rollimit = 35
Rangeofgunner_vsmonster_horizontal = 80 #Gunner (VS Monster) horizontal attack range
Rangeofgunner_vsmonster_Vertical = 160 #Gunner (VS Monster) vertical attack range
Rangeofgunner_vsplayer_Horizontal = 200 #Gunner (VS Enemy Player) vertical attack range
Rangeofgunner_vsplayer_Vertical = 300 #Gunner (VS enemy player) level attack range
FixvehicleACACEDPOINT = TRUE #Place the vehicle at the placement point
KillpaSsengerswhendestroyed = False #When the vehicle is destroyed, kill the passenger
The following items can be set on the Mod Options on the vehicle
InvertMouse = FALSE #Mouse reverses
MouseSensitivity = 10.00 #Mouse sensitivity
MouseControlStickModeheli = False #helicopter mouse control joystick mode
MouseControlStickModeplane = False#Fighter Mouse Mouse Control Rocker mode
; MouseControlflightsimmode = True (yaw: key, roll = mouse) #This is ";" in the default settings, so it does not take effect, only the explanatory role, the next one is the real setting.
MouseControlflightsimmode = false #mouse control flight mode, mouse control reversal after turning on, button control the partial navigation AutoThrottledownheli = True #helicopter throttle automatically drops automatically
Autothrottledownplane = False#Fighter throttle automatically drops
AutoTothrottledowntank = False#tank throttle automatically drops
Switchweaponwithmousewheel = true #Use a mouse roller to switch weapons
Lweaponautofire = FALSE #l l l l
; DisableItemRender = 0 ~ 3 (1 = Recommended) #This is ";" at the beginning in the default settings, so it will not take effect. It only plays an explanatory role. The next one is the real setting.
DisableItemRender = 1 #maximum block marked number
HideKeybind = FALSE #Hide button binding
RenderDistanceweight = 10.00 #Set the size of a single mark
MobileDistanceweight = 1.00
CreativeTabiconitem = Fuel
CreativeTabiconheli = AH-64
CreativeTabiconPlane = F22A
CreativeTabicontank = Merkava_mk4
CreativeTabiconvehicle = mk15
DisableShader = FALSE#Disable the color device
DefaultExploveParticle = false#default explosion ion
Alivetimeofcartridge = 200 #a a effective time
; HitmarkColor = Alpha, Red, Green, Blue#This is ";" in the default settings, so it will not take effect, only the explanatory role, the next one is the real setting.
HitmarkColor = 255, 255, 0, 0 #Set the color and transparency of the labeled. The first number is transparency, the second number is red, the third number is green, the fourth number is blue
Smoothshading = TRUE #s s
EnableModentityRender = TRUE #e e MOD entity rendering
DisablerenderlivingSpects = TRUE
Displayhudthirdperson = false#Show the third person HUD, and after switching the third person after opening, you can still display the vehicle HUD
DisableThirdpersoncameradistChange = False #Disabled third -party perspective distance scaling, no distance zoom reduction after opening
EnablereplacetextureManager = True#e e Update texture manager
Displayentitymarker = True #Display physical mark
ENTITYMARKERSIZE = 10.00 #physical label size
BlockMarkersize = 10.00 #physical mark size
ReplaceRenderViewentity = True #Display entity generating update
The following is the synthesis table of all items in the MC helicopter, which can be modified here.
Take the itemRcipe_fuel = "ICI", "III", I, Iron_INGOT, C, Coal as an example as an example
ICI III indicates that the first grid is Iron_ingot, the second grid is COAL, the third grid is Iron_ingot, and the fourth fifth and sixth
ItemRecipe_fuel = "ICI", "III", I, I, IRON_INGOT, C, CoaliteMRECIPE_GLTD = "B", "IDI", "Iri", B, Iron_block, Iron_INGOT, DIAMOND, R, Redstone
ItemRecipe_chain = "I i", "III", "i i", I, IRON_INGOT
ItemRecipe_parachute = "www", "s s", "w", "w", w, wool, s, string
ItemRecipe_Container = "CCI", C, Chest, I, Iron_INGOT
ItemRecipe_uavStation = "III", "IDI", "Iri", I, Iron_INGOT, D, Diamond, R, Redstone_block
ItemRecipe_uavStation2 = "IDI", "Iri", I, Iron_INGOT, D, Diamond, R, Redstone
ItemRecipe_draftingtable = "R", "PCP", "F F", R, Redstone, C, Crafting_table, P, Planks, FENCE
ItemRecipe_wrence = "i", "ii", "i", "i", I, Iron_INGOT
ItemRecipe_rangefinder = "III", "RGR", "III", I, Iron_INGOT, G, Glass, R, Redstone
ItemRecipe_stinger = "G", "III", "RI", G, Glass, I, Iron_INGOT, R, Redstone
ItemRecipe_Stingermissile = "R", "I", "G", G, GunPowder, I, Iron_INGOT, R, Redstone
ItemRecipe_javelin = "III", "GR", G, Glass, I, Iron_INGOT, R, Redstone
ItemRecipe_javelinMissile = "R", "i", "g", "g", g, gunPowder, I, IRON_INGOT, R, Redstone
ItemRecipe_gunnervsmonster = "Ei", E, EGG, I, Iron_block
ItemRecipe_gunnervsplayer = "Eg", E, EGG, G, GOLD_BLOCK
The following is some settings about linking MOD -Flan's Mod
Damagevensitity = 1.0
Damagevsliving = 1.0
Damagevsplayer = 1.0
DAMAGEVSMCHELIAIRCRAFT = 1.0
DAMAGEVSMCHELITANK = 1.0DAMAGEVSMCHELIVEHICLE = 1.0
Damagevsmcheliother = 1.0
DamagemcheliairCraftbyextRNAL = 1.0
DamagemchelitankByextRNAL = 1.0
DAMAGEMCHELIVEHICLEBYEXTERNAL = 1.0
DAMAGEMCHELIOTHEERNAL = 1.0
Damageviseity = 3.0, FLANSMOD
DamagemcheliaircraftbyextRNAL = 0.5, FLANSMOD
DamagemcheLiveHiobyexternal = 0.5, FLANSMOD
IgnorebulletHit = FLANSMOD.COMON.Guns.entityBullet
IgnorebullectHit = FLANSMOD.COMON.Guns.entitygrenade
; CommandPermission = CommandName (EG, Modlist, Status, Fill ...): Playername1, Playername2, Playername3 ...
; CommandPermission = MODList: Example1, Example2
; CommandPermission = Status: Example2
[Key Config]
http://minecraft.gamepedia.com/key_codes (no need to go online)
This is the introduction of the corresponding number of each key position for Minecraft Wiki, so if you modify the keys here, you need to change it to the key control code to take effect, instead of changing it to the specific keys.
Keyup = 17
Keydown = 31
Keyright = 32
Keyleft = 30
Keyswitchgunner = 35
Keyswitchhovering = 57
Keyswitchweapon1 = -98
Keyswitchweapon2 = 34
Keyswitchweaponmode = 45
Keyzoom = 44
KeyCameramode = 46
Keyunmountmob = 21
Keyflare = 47
Keyextra = 33
KeyCameradistanceup = 201
Keycameradistancedown = 209
Keyfreelook = 29
Keygui = 19
Keygearupdown = 48
Keyputtorack = 36
KeydownFromrack = 22
Keyscoreboard = 38
KeymultiplayManager = 50
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