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Introduction to the configuration of MC helicopter [MCHELI] MC Helicopter Mod

2024-12-09 18:31:20|Myriagame |source:minecraft skins

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

This tutorial provides the basic introduction of the configuration file of the MC helicopter and the setting item.

The version selected here is the latest version of 1.0.4. The latest version on CurseForge is 1.0.3, but the configuration between these two versions is roughly the same.

And the configuration file of the following reference is default settings


[General]

Mod_name = mcheli

Mod_version = 1.0.4

Mod_mc_version = 1.7.10

The above is the MOD name and version and the applicable MC version.

Testmode = false#t t

Enablecommand = true#Open the command

Placeableonspongeonly = False #can only be installed in Sponge,

Itemdamage = true#i i

Itemfuel = TRUE#fuel consumption, the vehicle will consume fuel after turning on, and turn it off.

Autorepairhp = 0.50 #Each vehicle automatically restores recovery HP

Explosion_destroyblock = TRUE#e e e e e

Explosion_flamingBlock = True #explosion burn the square

BulletBreakableBlocks = Glass_pane, StainD_GLASS_PANE, TALLGRASS, Double_Plant, Yellow_flower, Red_flower, Vine, WHEAT, ReEDS, WATERLILY

#Bullet Destroy the list, the list is as follows: glass plate, dyed glass plate, all sub -ID under Tallgrass include (grass, fern), all sub -IDs under Double_Plant include (rose, roses, high grass, segments, high grass, high grass, grass, grass, grass, grass, and high grass.Lilac, large fern, sunflower, peony), all sub -IDs in Yellow_flower include (dandelion,), all sub -IDs in Red_flower include (poppies, orchids, velvetes onion, Qian grass flower, red tulip, white tulip, white tulip, white tulip, white tulip, white tulip, whiteTulip, pink tulip, chrysanthemum), vine, wheat, sugar cane, water lily.

CollISION_DESTRYBLOCK = TRUE #collision damage block, such as tank collision or the collision after the aircraft crash is included in this.

CollISION_CAR_BREABLABLOCK = DOUBLE_PLANT, Glass_pane, StainEd_GLASS_PANE #c c c c c c :: All sub -IDs under double_plant include (rose bushes, roses, tall grass, lilacs, large -scale, large -scale, large -scale, large -scale, large -scale, large -scale, lilacs, lilacs, large -scale, large -scale. Fern, sunflowers, peony), glass plate, dyed glassplate

CollISION_CAR_BREABREMATERIAL = CACTUS, CAKE, GOARD, Leaves, VINE, Plants#c c c c c c c As follows: cactus, cakes, all crops that are growing, all leaves, vines, plants, plants, plants, plants, plants, plants, plants, plants, plants, plants, plants

CollISION_TANK_BREABREBLOCK = Nether_Brick_FENCE #tank collision and damage block list, the list is as follows: Hell brick fence fence

Collision_Tank_BreakableMaterial = cactus, cake, carpet, circuits, glass, gourd, leaves, vine, wood, plants  #坦克碰撞破坏列表,列表如下:仙人掌,蛋糕,所有地毯,红石电路,所有树叶,藤蔓,树木,植物

Collision_entityDamage = TRUE #After the collision entity causes damage

CollISION_ENTITYTANKDAMAGE = False #After the collision tank, it causes damage

Infinityammo = FALSE #Infinite ammunition InfinityFuel = False #Infinite fuel

DISMOUNTALL = FALSE #Display all passengers at one time, including NPC brushed by the gunner

Mountminecartheli = True #Can I use a helicopter

Mountminecartplane = true #Can it use a fighter

MountmineCartVehicle = False #Can it use a turret

MountmineCarttank = TRUE #Can it use tanks

Preventingbroken = False #can prevent vehicle damage after opening

DropiteMincreativeMode = false

Breakableonlypickaxe = False #After opening, you can only collect the vehicle through a pick.

AllHelispeed = 1.00 #Set all helicopter speed

AllPlanespeed = 1.00 #Set all fighter speed

AllTankspeed = 1.00 #Set all tank speed

HURTRESISTTTIME = 0.00 #Resisting damage time

StingerLockRange = 320.00 #missile launcher can lock the longest distance of the target

Rangefinderspotdist = 400

Rangefinderspottime = 15

RangefinderConsume = TRUE

EnablePutrackinflying = true

EnableDebugboundingbox = True #e e Debugging physical framework

Despawncount = 25 #

HitboxDelaytick = 0

Enableerotationlimit = false

Pitchlimitmax = 10

Pitchlimitmin = -10

Rollimit = 35

Rangeofgunner_vsmonster_horizontal = 80 #Gunner (VS Monster) horizontal attack range

Rangeofgunner_vsmonster_Vertical = 160 #Gunner (VS Monster) vertical attack range

Rangeofgunner_vsplayer_Horizontal = 200 #Gunner (VS Enemy Player) vertical attack range

Rangeofgunner_vsplayer_Vertical = 300 #Gunner (VS enemy player) level attack range

FixvehicleACACEDPOINT = TRUE #Place the vehicle at the placement point

KillpaSsengerswhendestroyed = False #When the vehicle is destroyed, kill the passenger

The following items can be set on the Mod Options on the vehicle


InvertMouse = FALSE #Mouse reverses

MouseSensitivity = 10.00 #Mouse sensitivity

MouseControlStickModeheli = False #helicopter mouse control joystick mode

MouseControlStickModeplane = False#Fighter Mouse Mouse Control Rocker mode

; MouseControlflightsimmode = True (yaw: key, roll = mouse) #This is ";" in the default settings, so it does not take effect, only the explanatory role, the next one is the real setting.

MouseControlflightsimmode = false #mouse control flight mode, mouse control reversal after turning on, button control the partial navigation AutoThrottledownheli = True #helicopter throttle automatically drops automatically

Autothrottledownplane = False#Fighter throttle automatically drops

AutoTothrottledowntank = False#tank throttle automatically drops

Switchweaponwithmousewheel = true #Use a mouse roller to switch weapons

Lweaponautofire = FALSE #l l l l

; DisableItemRender = 0 ~ 3 (1 = Recommended) #This is ";" at the beginning in the default settings, so it will not take effect. It only plays an explanatory role. The next one is the real setting.

DisableItemRender = 1 #maximum block marked number

HideKeybind = FALSE #Hide button binding

RenderDistanceweight = 10.00 #Set the size of a single mark

MobileDistanceweight = 1.00

CreativeTabiconitem = Fuel

CreativeTabiconheli = AH-64

CreativeTabiconPlane = F22A

CreativeTabicontank = Merkava_mk4

CreativeTabiconvehicle = mk15

DisableShader = FALSE#Disable the color device

DefaultExploveParticle = false#default explosion ion

Alivetimeofcartridge = 200 #a a effective time

; HitmarkColor = Alpha, Red, Green, Blue#This is ";" in the default settings, so it will not take effect, only the explanatory role, the next one is the real setting.

HitmarkColor = 255, 255, 0, 0 #Set the color and transparency of the labeled. The first number is transparency, the second number is red, the third number is green, the fourth number is blue

Smoothshading = TRUE #s s

EnableModentityRender = TRUE #e e MOD entity rendering

DisablerenderlivingSpects = TRUE

Displayhudthirdperson = false#Show the third person HUD, and after switching the third person after opening, you can still display the vehicle HUD

DisableThirdpersoncameradistChange = False #Disabled third -party perspective distance scaling, no distance zoom reduction after opening

EnablereplacetextureManager = True#e e Update texture manager

Displayentitymarker = True #Display physical mark

ENTITYMARKERSIZE = 10.00 #physical label size

BlockMarkersize = 10.00 #physical mark size

ReplaceRenderViewentity = True #Display entity generating update

The following is the synthesis table of all items in the MC helicopter, which can be modified here.

Take the itemRcipe_fuel = "ICI", "III", I, Iron_INGOT, C, Coal as an example as an example


ICI III indicates that the first grid is Iron_ingot, the second grid is COAL, the third grid is Iron_ingot, and the fourth fifth and sixth

ItemRecipe_fuel = "ICI", "III", I, I, IRON_INGOT, C, CoaliteMRECIPE_GLTD = "B", "IDI", "Iri", B, Iron_block, Iron_INGOT, DIAMOND, R, Redstone

ItemRecipe_chain = "I i", "III", "i i", I, IRON_INGOT

ItemRecipe_parachute = "www", "s s", "w", "w", w, wool, s, string

ItemRecipe_Container = "CCI", C, Chest, I, Iron_INGOT

ItemRecipe_uavStation = "III", "IDI", "Iri", I, Iron_INGOT, D, Diamond, R, Redstone_block

ItemRecipe_uavStation2 = "IDI", "Iri", I, Iron_INGOT, D, Diamond, R, Redstone

ItemRecipe_draftingtable = "R", "PCP", "F F", R, Redstone, C, Crafting_table, P, Planks, FENCE

ItemRecipe_wrence = "i", "ii", "i", "i", I, Iron_INGOT

ItemRecipe_rangefinder = "III", "RGR", "III", I, Iron_INGOT, G, Glass, R, Redstone

ItemRecipe_stinger = "G", "III", "RI", G, Glass, I, Iron_INGOT, R, Redstone

ItemRecipe_Stingermissile = "R", "I", "G", G, GunPowder, I, Iron_INGOT, R, Redstone

ItemRecipe_javelin = "III", "GR", G, Glass, I, Iron_INGOT, R, Redstone

ItemRecipe_javelinMissile = "R", "i", "g", "g", g, gunPowder, I, IRON_INGOT, R, Redstone

ItemRecipe_gunnervsmonster = "Ei", E, EGG, I, Iron_block

ItemRecipe_gunnervsplayer = "Eg", E, EGG, G, GOLD_BLOCK

The following is some settings about linking MOD -Flan's Mod

Damagevensitity = 1.0

Damagevsliving = 1.0


Damagevsplayer = 1.0

DAMAGEVSMCHELIAIRCRAFT = 1.0

DAMAGEVSMCHELITANK = 1.0DAMAGEVSMCHELIVEHICLE = 1.0

Damagevsmcheliother = 1.0

DamagemcheliairCraftbyextRNAL = 1.0

DamagemchelitankByextRNAL = 1.0

DAMAGEMCHELIVEHICLEBYEXTERNAL = 1.0

DAMAGEMCHELIOTHEERNAL = 1.0

Damageviseity = 3.0, FLANSMOD

DamagemcheliaircraftbyextRNAL = 0.5, FLANSMOD

DamagemcheLiveHiobyexternal = 0.5, FLANSMOD

IgnorebulletHit = FLANSMOD.COMON.Guns.entityBullet

IgnorebullectHit = FLANSMOD.COMON.Guns.entitygrenade

; CommandPermission = CommandName (EG, Modlist, Status, Fill ...): Playername1, Playername2, Playername3 ...

; CommandPermission = MODList: Example1, Example2

; CommandPermission = Status: Example2

[Key Config]

http://minecraft.gamepedia.com/key_codes (no need to go online)

This is the introduction of the corresponding number of each key position for Minecraft Wiki, so if you modify the keys here, you need to change it to the key control code to take effect, instead of changing it to the specific keys.

Keyup = 17


Keydown = 31

Keyright = 32

Keyleft = 30

Keyswitchgunner = 35

Keyswitchhovering = 57

Keyswitchweapon1 = -98

Keyswitchweapon2 = 34

Keyswitchweaponmode = 45

Keyzoom = 44

KeyCameramode = 46

Keyunmountmob = 21

Keyflare = 47

Keyextra = 33

KeyCameradistanceup = 201

Keycameradistancedown = 209

Keyfreelook = 29

Keygui = 19

Keygearupdown = 48

Keyputtorack = 36

KeydownFromrack = 22

Keyscoreboard = 38

KeymultiplayManager = 50