your current location:首页 > news>"Destroyer 4" releases the 3rd update details on the 3rd update file

"Destroyer 4" releases the 3rd update details on the 3rd update file

2025-01-27 07:56:02|Myriagame |source:minecraft skins

毁灭战士4

ID Studio announced the latest update and matching details of "Destroyer 4".This update has added dead fighting mode, private competitions, repairing a lot of vulnerabilities, and adding a lot of optimization.Steam users will automatically update after startup.

The update details are as follows:

Multi -player game part

-Chanding mode: The newcomers of each person's death fighting mode are now online

-Capable game: Players can create private rooms to fight for multiple players, setting the battle mode, map, time limit, and other elements.

Single battle part

Repair and optimization

-Fix bug: The launch of the classic map will cause players to get stuck in the main menu

-The repair bug: Picking up the yellow skull while re -reading the storage consumption in the Titan area will cause the game progress to block.

-Fix bug: Summoner and Pinky monster models in the collection menu are invisible

-The collapse: Triggering Peng Kui when using classic weapons to rinse the guards when using classic weapons

-Fix bug: tactical bullets and rocket MOD cannot get skill growth

-Fix bug: When dying at the junction of the map, the character collapses after the next map

-The repair bug: The opening of classic weapons in the weapon inspection animation will cause weapons to collapse

-The repair bug: If players first use a vertigo bomb to attack the enemy, they will not be able to get long -range detonation skills to grow.

-Fix bug: Talisman Guards’s leg animation is wrong

-Fix bugs: Mission choice cannot accurately reflect the game status of the dead people's stroll challenge

-Fix multiple instability factors

Snapmap

Repair and optimization

-A improve overall stability

-Lolling and recovery will no longer lead to a decline in memory

-Whimen players can now be counted by the map correctly

-Ai road points will work normally under running settings

-A improve browser classification and empty browser

-A weapon switching can now correctly bind the button

-Aliko can be lost

-Cathe the logic of weapons correctly

-The client can be blocked by players to stop volume

-The skull key can be added and removed correctly in the item bar

-Puge the AI ​​attribute "Managed by AI Manager"

-Inte weapons to obtain ammunition correctly

-A energy core was born correctly at the beginning of the map

-Colin the correct interaction with the AI ​​path correctly

-Gain armor to operate correctly in all circumstances