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The producer of "Star Citizen" maintenance CE engine: No illusions do not regret not regret it

2025-01-27 07:56:08|Myriagame |source:minecraft skins

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"Star Citizen" and its single -player module "42 fleet" has been developed for 5 years.The engine used in this game is Cryengine of the "Island Crisis" series. The scale of production is magnificent, and the amount of private funds is very shocking, although it seems that it is still far away from the real production.To make matters worse, the production team Cloud Imperium had to rewrite a part of the engine code to realize the design intention of "Star Citizen".Even so, the project's main creative Chris Roberts still regrets Cryengine, saying that even if they chose Unreal Engine 4 or Unity at the time, these tasks were still unavoidable.

Roberts revealed to the media that they chose Cryengine instead of Unreal Engine 4 because the CE engine at the time was more mature.

"I decided between these two engines, and finally decided to use CE, because the UE4 at that time was still immature. Although there were powerful functions and flexibility, and many people used it, UE4 at that time, UE4It still seems to be more basic.

But as we said at the beginning, a large part of the CE engine has to rewrite the code, because Roberts hopes that the animation of the first and third -person animation can reach the same level. I also want this engine to be between the first and third -person titles.Switching, they even need to convert the CE from 32 -bit to 64 -bit.

"No engine can achieve the effect we have achieved now. If so, we have used it. We created billions of meters of scene space, and the drawing distance is far from thousands of kilometers. This is all 32 -bit engines.It is reached.

"I think even if I chose UE4 at that time, it will not be in a better situation now. I know that it is really amazing from 32 rewritten to 64 -bit, but I will never regret it.You have to go through this stage.

"I think many people will casually use the engine to talk about things, and be a scapegoat. If we just simply make a FPS, we will never encounter these problems, and there are no challenges.Billing money is not to do simple things.