2024-12-09 18:31:22|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
Let me introduce all the enchanting effects in this module. All the descriptions and sources of names and names are from the official wiki and official Chinese.
1. Accelerate
Accelerate is a curse for bow and crossbow, and the highest level is Ⅲ.When continuous shooting, the attack speed of the bow and crossbow will be accelerated.Reset (cooling) in three seconds.
Accelerate with multiple shooting and multi -level charging spells.
Second, ambush (ambush)
Ambush is a curse for increasing melee attack damage, and the highest level is III.When the player is invisible and sneak, it will cause additional damage.
Increasing damage is the damage*0.15*enchanting level.
The damage of the level I level I is 15%, the damage of the increase in level II is 30%, and the damage of the increase in level III is 45%.
Ambush and chain locks, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness, injury, crit, soul resonance, void shooting, void attack mutual exclusion.
3. Anima Conduit
Anima Conduit is a curse for melee weapons, and the highest level is III.When obtaining experience, players will transform their experience into health.When the player is full of blood, he will get the remaining experience value.
Grade Ⅰ is 10%of the experience value, class II is 20%of the experience value, and level III is 30%of the experience value.
The soul transliteration and the soul siphon and the soul devourer reject each other.
Fourth, reward shooting (Bonus Shot)
Bonus Shot is a curse for remote weapons with the highest level of level III.When the archery, an additional arrow will be shot to a entity within 20 grids.
The damage caused by level I is 10%of the damage of the original cast, the damage caused by the level II is 17%of the damage of the original cast, and the damage caused by the level III is 24%of the damage of the original cast.
Reward shooting and multiple shooting are excluded.
5. Burst Bowstring
Burst Bowstring is a curse for long -range weapons, the highest level is level I.When the player jumps, the arrow will be shot to consume a arrow in the player's item bar.40%of the original projection caused by damage.
The burst bow string has no mutual enchanting.
6. Chain Reaction
Chain Reaction is a curse for remote weapons with the highest level of level III.Four arrows will be shot an additional to the enemy.The attributes of additional arrows are the same as the original arrow attributes.
The probability of level I is 10%, the probability of level II is 20%, and the probability of level III is 30%.
Chain lock reactions and infinitely exclude each other.
7. Chains (chains)
Chains is a curse for melee weapons, the highest level is level III.The trigger probability is 20%.The nearby enemies will be pulled together and slowed down.
The range of level I is 1.5 square meters, and the slow effect lasts for 5 seconds; the range of the Ⅱ is 3 square meters, and the slow effect lasts for 10 seconds; the range III range is 4.5 square meters, and the slow effect lasts for 15 seconds.
Chain locks and counterattacks, explosions, gravity, poisonous fog, shock waves, undead killers, vortex, lightning, weakness, assault, injury, crit, soul resonance, void shooting, void attack mutual exclusion.
8. Charge
Charge is a curse for melee weapons and remote weapons, the highest level is level III.The trigger probability is 20%, and the effect of speed ⅳ is obtained when attacking the enemy.
The duration of level I is 1 second, the duration of the Ⅱ is 2 seconds, and the III duration is 3 seconds.
Assault and Speed theft mutual exclusion.
Nine, Cobweb Shot
Cobweb Shot is a curse for remote weapons, the highest level is level I.The shooting arrow will generate a spider web where the landing is landed.
Caps and chains, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness and mutual rejection.
Ten, injury (commonted)
Community is a curse for melee weapons, the highest level is level III.Increasing additional damage, the trigger probability is 20%.When the target is full of blood, it causes 0 damage, the more damage caused by the reduction of the blood volume.
Grade I is 20%of the damage to increase, level II is 40%of the increase in damage, and level III is 60%that increases damage.
Injury and chain, fighting, explosion, gravity, poisonous fog, shock waves, undead killers, vortex, leading thunder, weakness, assault, crit, soul resonance, void shooting, void attack mutual exclusion.
Eleven, Critical Hit (Critical Hit)
Critical Hit is a curse for melee weapons, with the highest level of level III.As the name suggests, players can cause crit damage without jumping.It is more edible with the Better Combat module, because the Better Combat module cancels the setting of the attack during jumping as a crit, which is a chance to cause crit.Grade Ⅰ probability is 20%, the probability of level II is 30%, and the probability of level III is 40%.
Critical strikes and chains, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, induced thunder, weakness, raid, injury, soul resonance, void shooting, void attack mutual exclusion.
12. Dipping poison
Dipping Poison is a curse for remote weapons, and the highest level is level Ⅰ.After the player drinks a bottle of treatment of the potion, it is given 8 toxic arrows.
Dipping poison and infinite, arrow supplementation of each other.
Thirteen, full of energy (dynamo)
Dynamo is a curse for melee weapons and remote weapons.After the player jumps, the maximum level is increased by the next damage, and this effect can be superimposed to 20 times.
The harm formula is the full number of energy layers * ((((((((enchantment level -1) * 0.25 + 1) * 0.1) * 0.1)
Energy and assault, injury, crit, soul resonance, void shooting, and void attacks have rejected each other.
Fourteen: Back (Echo)
Cutching (Echo) is a curse for melee weapons.AOE sound wave damage is caused within the range of three grids, and the highest level is level III.This damage is the same as triggering damage.
Class I trigger probability is 25%, the probability of level II trigger is 40%, and the probability of level III trigger is 55%.
State back and chain locks, explosions, gravity, poisonous fog, shock wave, undead killer, vortex, lightning, weakness, assault, injury, crit, soul resonance, void shooting, void attack mutual exclusion.
Fifteen, soul resonance (Enigma Resonator)
This is a more complicated curse.ENIGMA Resonator is a curse for melee and long -range weapons, and the highest level is III.Causes additional damage based on the experience value of the player.
The official harm formula is ln (xp_levels * _level + 20) / 3.25-1
The data that causes additional damage is as follows
Soul resonance and chain locks, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness, attack, injury, crit, void shooting, void attack, sharp, nodular killer excludes each other.
Sixteen, explosion (Exploding)
Explore (Exploding) is a curse for melee weapons, and the highest level is III.When killing creatures, 20%of the chances of explosion cause damage to the creatures around the user.The damage is based on the maximum health and enchantment level of killing creatures.
The damage caused by level I is 20%of the maximum health, the damage caused by level II is 40%of the maximum health, and the damage of the Ⅲ level is 60%of the maximum health.
Explosion and chain locks, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness, injury, crit, soul resonance, void shooting, void attack mutual exclusion.
Seventeen, frost (freezing)
Freezing is a curse for melee weapons, and the highest level is III.During the attack, there is a probability that it will cause slowness to the enemy and the effect of digging fatigue for one minute.
The probability of level I is 35%, the probability of level II is 50%, and the probability of level III is 60%.
Frost and flames are attached to each other.
18. Fuse SHOT
Fuse Shot is a curse for a remote weapon, and the highest level is III.The probability of shooting arrows will be an explosive arrow, causing damage to the creatures in the three grids.
The probability of level I is 40%, the probability of level II is 50%, and the probability of level III is 65%.
The fuse is excluded with gravity.
The above are the first 18 enchantment, and the latter 34 enchantment descriptions will be brought in the future
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