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I ITEM Renderer REBORN MINECRAFT

2024-12-15 02:52:50|Myriagame |source:minecraft skins

This is an unofficial transplant of Iitem Renderer, which has passed the correct test and added additional built -in functions.In this way, you can call the items Dynamic and Open GL, as well as some other parameters like 1.7.10.In the Beta test version, the module does not use any code from Elix_x from Elix_x (A0.5+) from Elix_X, because it is more like the previous version and has further control.


Features:

Fully cover a specific item instead of calling multiple metadata and unnecessary storage.

Fully cover the GUI coverage layer (such as tool prompts and green toolbar), but you must cover it because it is default in the interface.

Built -in fast rendering options for renderers.

Visit the camera conversion.

The access to Itemstack includes NBT data.

Access part of tick.

Access data currently rendering IITEMRENDERERER data.

Can render iBakeDModel at the specified time, whether there is an enchanting.

Automatically process MIPMAP.

Enchanting rendering.

Plan:

Fix github errors.

1.1 Add IBLOCKREDERER. You can render without setting TE for your block.

Add support for 1.8+ resource packages.

Leave it for developers: Go to check the source code of brushing the strange cage and understand how to use it, but it is almost the same as 1.7.10, but add more options.If the item is not yours, why is there no Teisr?

Unable to access Item Stack or NBT.

You cannot register a single item according to metadata.

Why is there generally no TeISR:

Some ticks are always 1.0F, not part of the current MC engraving.

It is impossible to renders other IBAKEDModels from other objects (no endless recursion occurs).

When the item is not a square form, the Tile Entity Rendering in the parameter is always empty.

Unable to access the camera transformation type.

It is strongly recommended that users use the same source code when converting types or other camera conversion types.

The physical holder data currently rendering items cannot be accessed, such as physical items, players, zombies or object frameworks.