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"War Machine 4" PC version has crazy picture quality GTX 1080 and pressure

2025-01-27 08:03:51|Myriagame |source:minecraft skins

Mike Raynor, the technical director of The Coalition, confirmed that the PC version of "War Machine 4" will have a crazy picture quality setting.Under crazy picture quality settings, even GTX 1080 and i7 processors and 32GB DDR4 memory cannot run games smoothly.

战争机器4 PC配置要求

War machine 4 PC configuration requirements

Raynor said: "" War Machine 4 "game, you really need a very high configuration. The picture quality is superb and depend on your graphics card."

In addition, RAYNOR also said that Windows 10 DX12 will help and improve the PC version of "War Machine 4".He said that DX12 allows the studio to fully achieve parallel rendering.This means that the use of more CPU cores to reduce the simulation overhead to the GPU to free up more space.He said that many players have monster graphics cards, but the number of frames is not high, because your CPU is limited (failed to be fully utilized).

Finally, Raynor said that the PC version of "War Machine 4" supports multi -graphics card SLI or CF crossfire, and its performance will be significantly improved.

Below is all the picture quality settings of the PC version of "War Machine 4" exposed by foreign media. The details are as follows:

Dynamic resolution rendering (turn or close, select a percentage)

Asynchronous calculation

Tiled Resources

Lock/unlock frame number limit

Vertical synchronization

Venue

Display performance data

Character drawing details

World sticker details

Special effect sticker details

Light sticker details

Material filtering (up to 16 times the heterosexual filtration)

Antiatidity

Taa sharp

Leaf scenery

World details

Role detail level

Dynamic fuzzy quality

Dynamic vague strength

Beam quality

Light scattering quality

Logic dizziness quality

Block quality

Shadow quality

Capsule shadow quality

Screen space shadow quality

Environmental light cover quality

Environmental light cover intensity

Post -treatment quality

Screen space reflection

Environmental reflection

Refractive wave

Particle generation rate

Sharpness

Game screenshot: