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"War Machine 4" discriminates against PC players!HDR is not supported when the game is released

2025-01-27 08:05:19|Myriagame |source:minecraft skins

Recently, the "Gears of War 4" developer The Coalition community manager Adam Fletcher stated on the Neogaf forum that the PC version of the game will not support the current HDR supported by Xboxone S (high dynamic range image rendering)technology.

In the context of the current Xboxone S and Xbox Scorpio announced by Microsoft, in the context of future HDR display technology that supports games, it seems that HDR display technology is about to become a mainstream display technology."Gears of War 4" did not provide HDR display technical support when it was released.

The configuration requirements of "War Machine 4"

Recently at the Neogaf forum, Adam Fletcher, the community manager of the game developer The Coalition: "" War Machine 4 "will support HDR on Xboxone S, but the PC version will not. The PC's graphics card has only introduced HDR technology recently recentlySupport, at the same time, many displays do not have such features, but the PC version of the game will support complete 4K and Ultrawide display technologies.

Fans questioned this that Nvidia's graphics card has supported HDR display technology since the 900 series, and PC players generally use the same display as the host.In this regard, Fletcher also mentioned later that if PC players have sufficient needs in this regard, they may join in the later update."I know that some PCs now support HDR technology, but now we do not provide relevant support. If there is sufficient needs, we may add it in later updates."

"War Machine 4" will be released on October 11. What is the difference between the specific HDR technology on Xboxone S and the PC version of the screen. We will continue to pay attention.

Note: High-Dynamic Range (HDR), compared to ordinary images, can provide more dynamic range and image details. According to different exposure time LDR (Low-Dynamic Range) images, use eachLDR images corresponding to the best details of the exposure time to synthesize the final HDR image, which can better reflect the visual effects in the real environment.