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Anti -vomiting?"Resident Evil 7" VR version changes lens to reduce player discomfort

2025-01-27 08:07:35|Myriagame |source:minecraft skins

Last time, I tried the VR version of Demo, Biochemical Crisis 7. After playing, I immediately felt dizziness and nausea. This was to blame the lens design of the game.(In the DEMO of E3, players can use the controller to adjust the perspective, and they can also move the head to adjust the perspective, which makes many players feel uncomfortable.)

On this week's TGS, I tried "Biochemical Crisis 7" again. This time I played the new DLC "lamp".After taking off the VR device after trying, I still feel a little nausea.However, Capcom obviously changed the camera, so although it was still dizzy this time, it was better than last time.

This time Capcom canceled the setting of the free movement of the head adjustment, and only allowed the player to use the right controller to adjust the perspective. Each time the player mobilized the perspective, it was about 15 to 30 degrees.

Although VR is a general trend and has a small advantage, how to allow players to be able to adapt and accept physiological, and there are no short ways to go.