2025-01-27 08:08:53|Myriagame |source:minecraft skins
"Do you like" Biochemical Crisis "?" Sony asked me in the reception girl in the trial play room."Of course," I answered.She looks very happy: "This game is very different. You don't need a gun or the like. What you need to do is escape and hide."
Let's put it this way, I was completely attracted by the new direction of "Resident Evil 7". This new work turned the gorgeous movements to the style into a slow -paced first -person horror style.I like the trial play launched before "Biochemical Crisis 7", and the latest trailer of the game has further evoked my appetite.
In the PS4 version of the trial, you have to explore a creepy old house.To be honest, I am easily scared by horror games. It is even more scary to turn off the room lights, so playing on the Tokyo video game stage on the crowd of people is another experience.But this time I experience the PS VR version of "Biochemical Crisis 7", which can be ignored.

In the face of the VR version of "Resident Evil", I was a little worried at the time, but it was not because of the horror of the game.Some reports from the previous E3 stated that the game was easily disgusting, and I was doubtful about it.I have played a lot of VR games and have experienced this experience, so most VR games now try to avoid traditional first -person names.
Obviously, CAPCOM noticed this, so the control method of the PS VR version of "Biochemical Crisis 7" at the Tokyo video gaming show has changed: the right joystick can only turn about 30 degrees of perspective, and the character mobile speed is better than the ordinary mode than the ordinary mode.Slow up.This method is indeed effective, because I did not feel uncomfortable after the trial, and the response of others was normal.Although you can still feel a little discomfort, the slower rhythm brought by the new operation mode allows players to have more time to adapt and enjoy the game content.
But "Resident Evil 7" is still not like a real VR game in the real sense.An developer of CAPCOM told me that he did not think that people could play games for several hours with VR, and VR was more like an extra non -necessary product.This is unreasonable. Now I rarely spend hours in a game myself, let alone VR games.
Under the current experience, the VR version of "Biochemical Crisis 7" is like a traditional game that has been moved to VR, and it does not feel that this game has designed this game for PS VR.For VR, "Resident Evil 7" also sacrificed something. This game screen is not bad, but the existing VR game screen level is like the early PS3. Maybe Sony's PS4 Pro can improve, but it is bigMost PS VR players should not be surprised by the level of "Biochemical Crisis 7".
"Biochemical Crisis 7" If you want to be a real VR game, there is no way. There is a way to hide it in a trial: player wants to find a hidden point and escape route in a house, avoiding a madman's mad woman who is a crazy woman.Test.This means that players have to spend a lot of time waiting for the crazy woman to pass by and judge when she leaves.In this case, it is necessary to slowly find out from the hidden point and covering the cover, so the head tracking of PS VR is very suitable for this scene.I don't know how much this game uses the characteristics of the head tracking characteristics, but if it can be done well in this regard, the immersion and irritation of "Biochemical Crisis 7" will be more stepped.
I am looking forward to the official version of "Biochemical Crisis 7" on January 24 next year. I am not sure how much I look forward to its VR version.Although the VR version is cool and unique, now I think this is just a fresh thing, and it is not enough to subvert the game experience.
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