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Sega ’s masterpiece" Rulong 6 "new battle mode detailed the rebirth of the dragon of the Donjima

2025-01-27 08:33:11|Myriagame |source:minecraft skins

Recently, Sega announced the new information of PS4's new work "Ru Long 6: The Poem of Life (Dragon Ru Ruyu 6 Life)".This intelligence mainly introduces the game's combat mode. In the series of basic combat systems, "Ronglong 6" has been modified more quickly. No matter new and old players, they can have a better authenticity and sense of presence.Let's take a look at how the rebirth of Tongsheng Yima will have more exciting action scenes!

Combat system

Full contact fighting action

"Simple and cool battles that everyone can do!" Maintaining such a series of characteristics, with the world's highest -peak full contact and fighting, the goal, and re -produced from the basic system. This is the battle of Ronglong 6!

The new battle that has retained the actions of the previous series and the modification of the corresponding stage this time is of course no problem for the series of old players; for the players who are in contact with this series for the first timeplay!

Key points 1: Action matching system

The pursuit of "hitting", which is a new system produced from "Ronglong 0".In the battle of this game, the attack of Tong Sheng's horses before hitting the enemy, the system will automatically judge the enemy's morphological posture, and then the angle and direction of the attack will change according to the real machine condition.And reaction.

There are also attacking the enemy or being defended. According to the result of the attack, the response of Tongsheng and the enemy will have corresponding changes.This authentic reaction action has increased the refreshing level of combat.

Key points 2: Model system

One of the characteristics of this work is that in the real streets and alleys, it is impossible to avoid fighting on intricate terrain.All elements of enemies and terrain and surrounding facilities will interfere with each other.

The movement of the character, flying to the enemy character, climbing high and low terrain, etc. The slight action performance has greatly improved, and the sense of battle has increased significantly. This is the "model system".

In addition, in order to play a better dynamic effect, the characters, terrain, and available facilities can make a variety of refreshing actions, and the real sense of battle will increase.