2025-01-27 08:36:15|Myriagame |source:minecraft skins
The hot summer has passed, but Steam's players have not increased their interest in virtual reality. According to a consumer survey conducted by the overseas gaming forum Reddit, the number of HTC Vive owners of the Steam platform during July only increased by 0.3.%, The growth stagnation occurred in August; the Oculus Rift launched by Facebook subsidiaries basically encountered similar situations, an increase of 0.5%in July and a 0.1%increase in August.
As of now, only 0.18%of Steam users hold Vive devices and only 0.1%of users have purchased RIFT.For slow sales growth, it seems that these two high -end VR hardware manufacturers need a lot of efforts to attract users' attention.
July and August are very important periods, because this is when HTC and Oculus have just got rid of the difficulty of supply. Most of the two months, players can be online and offline stores immediately immediatelyBuy these devices.
However, the problem is that when the supply volume is sufficient, there are fewer consumers purchased.

In comparison, the current 1.68%of users of the Steam platform have 1440P graphics cards, which can support 1080P to maximum 4K display, and the proportion of such high -profile users increased by 0.04%in July and 0.08%in August.
Of course, it is also possible that the initial buyers have got the hardware they want. Now HTC and Oculus are in a period of embarrassing transition period, because more developers have disappeared from consumers' hesitation of price to high -end VRThe device has launched a challenge. So far, the price of Vive or Rift is enough to make most consumers discourage.

Oculus Rift is priced at $ 600 (about 3600 yuan), and HTC Vive is as high as 800 US dollars. In addition, both devices need about $ 1,000-$ 1500 PC to run perfectly.When the ceiling is reached, if it continues to develop, the VR header device is likely to make major changes, either reduce the price or a very critical application/game brings word of mouth communication effect.
It is not so difficult to make people be interested in VR helmet, because it can provide an immersive experience with an immersive experience, but it is also very obvious that most VR applications and the experience provided by the game are the experiences provided by the game.In the early stages, few can stand out.
Therefore, more people may have taken the wait -and -see attitude at present. If they can't wait for the cheaper second -generation Rift or Vive, maybe Sony's PSVR will become a substitution option for the waiter, because PS4 plus the required peripherals required peripherals.The total price is about $ 800, or it is to choose smart machine plus Samsung Gear VR and Google's upcoming Daydream VR smart machine.
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