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The compatibility and data packet production of the full version of epic battle (EPIC FIGHT) and the Miracle weapon abou

2024-12-09 18:31:36|Myriagame |source:minecraft skins

Epic Battle Compatible Data Pack Making

Game version> = 1.18, download the OpenLoader module, the OpenLoader module will generate the OpenLoader file in the Config folder under the .minecream file

Taking the Spartan weapon "Shi Changjian as an example", "Spartanweaponry" is its module name, "Stone_Greatsword" is its ID

Knowing its module name, and after ID, it is simple (not very simple)

Find the epic combat module in the MOD folder, you can open it with any compression software

Copy the data folder and the Pack file to the Data folder in OpenLoader

Open the data folder

Create a new English folder. Here I named the first letter of "Siba B Dar D Don D Sword J", and put the two files that just copied just now.

Open this data folder, copy the Minecraft folder inside and name it "Spartanweaponry"

Open the folder that changes the name.

This is the configuration file of my world's original weapon, leaving any other deletion of any other one, and change the left file .json file name to "stone_greatsword"

Edit this file

The "Ruine" behind Type is an epic battle, the name of the weapon in the miracle weapon affiliated module, which shows version 1.18. Here

The unsuccessful attempt to try "WOM: Ruine" (I do n’t know the specific principle, sometimes it needs to indicate the WOM weapon, sometimes it doesn’t need)

The name of the weapon name corresponds to the attack method here, and you can find it when you open the module

This is also possible to change to ordinary weapons, which is simpler

The English plus number above Type is given the additional attribute to the weapon

ARMOR_NEGATION: armor -piercing ability (percentage)

impact: impact force (the basic impact is 0.5, the impact force to fill in here is 0.5 is the impact data seen in the game)

max_Strikes: The upper limit of the attack target (the number of basic targets is 1, the data filled here plus 1 is the in -game data)

damage_bonus: damage bonus

speed_bonus: speed bonus

All the steps before this step are versions> = 1.18 version method and method (1.17 don’t know, then try it)

So how should <= 1.16 version be equipped?IntersectionIntersection

The method is just a change, it is not difficult, but it is more troublesome

Create a new English folder, for example, here I change the Japanese wheel knife into an epic weapon in the blade module of the ghost extermination, so I named the folder (the day R round L knife D)

Create a new Data folder in this folder, and copy a pack.mcmeta file in the epic combat module to the RLD folder

Open the Data folder and create a new folder. Naming or the module name

For example, this day wheel knife.We want to comply with Katana in the epic combat weapon, which is more handsome, so ":" The module name and the name of the weapon are before and after

In this way, we know that the new files in the data need to be named: KimetSunoyaiba

Open this folder and create a new one in it: CAPABILTIES folder

Open this folder and create a new one in it: Weapons folder is here this time, we are familiar with the steps, create a new .json folder

There is a question here. What should I do if I do n’t have a .json file. Right -click to create a new .txt text document, and then named it: nichirinsword_yoriichi, that is, the name of the Japanese wheel knife of the first national fate, and changed the suffix of the .txt to.json

The code, if the friends don’t know, copy and paste the post here, and then change it.

{{

"Attributes":

{{

"Common":

{{

"IMPACT": 0.6,

"max_strikes": 5,

"Damage_bonus": 10, 10,

"Speed_bonus": 2

}

},

"Type": "Katana"

}

At this step, it has not ended, and returned to the initial RLD folder. Note that it is not the RLD folder!IntersectionIntersection

That is

Data and PACK's place

Select these two files and right -click to compress into rld.zip files!IntersectionIntersectionAt the beginning, let you create a new RLD folder, but it is convenient to store it!IntersectionIntersectionIntersectionRemember not to compress the outside RLD file together. There will be a shell, and the game cannot recognize the internal file!IntersectionIntersectionIntersectionIntersectionIntersectionIntersectionRemember!IntersectionIntersectionIntersectionIntersectionIntersectionIntersection

After compression, it is like this

Throw this compressed file directly into the game file that needs the data package. The path is: .minecraft → Saves → New World File → DataPACKS folder

At this step, it will be successful. If it is unsuccessful, please read all the previous steps.