2024-12-09 18:31:36|Myriagame |source:minecraft skins
Epic Battle Compatible Data Pack Making
Game version> = 1.18, download the OpenLoader module, the OpenLoader module will generate the OpenLoader file in the Config folder under the .minecream file
Taking the Spartan weapon "Shi Changjian as an example", "Spartanweaponry" is its module name, "Stone_Greatsword" is its ID
Knowing its module name, and after ID, it is simple (not very simple)
Find the epic combat module in the MOD folder, you can open it with any compression software
Copy the data folder and the Pack file to the Data folder in OpenLoader
Open the data folder
Create a new English folder. Here I named the first letter of "Siba B Dar D Don D Sword J", and put the two files that just copied just now.
Open this data folder, copy the Minecraft folder inside and name it "Spartanweaponry"
Open the folder that changes the name.
This is the configuration file of my world's original weapon, leaving any other deletion of any other one, and change the left file .json file name to "stone_greatsword"
Edit this file
The "Ruine" behind Type is an epic battle, the name of the weapon in the miracle weapon affiliated module, which shows version 1.18. Here
The unsuccessful attempt to try "WOM: Ruine" (I do n’t know the specific principle, sometimes it needs to indicate the WOM weapon, sometimes it doesn’t need)
The name of the weapon name corresponds to the attack method here, and you can find it when you open the module
This is also possible to change to ordinary weapons, which is simpler
The English plus number above Type is given the additional attribute to the weapon
ARMOR_NEGATION: armor -piercing ability (percentage)
impact: impact force (the basic impact is 0.5, the impact force to fill in here is 0.5 is the impact data seen in the game)
max_Strikes: The upper limit of the attack target (the number of basic targets is 1, the data filled here plus 1 is the in -game data)
damage_bonus: damage bonus
speed_bonus: speed bonus
All the steps before this step are versions> = 1.18 version method and method (1.17 don’t know, then try it)
So how should <= 1.16 version be equipped?IntersectionIntersection
The method is just a change, it is not difficult, but it is more troublesome
Create a new English folder, for example, here I change the Japanese wheel knife into an epic weapon in the blade module of the ghost extermination, so I named the folder (the day R round L knife D)
Create a new Data folder in this folder, and copy a pack.mcmeta file in the epic combat module to the RLD folder
Open the Data folder and create a new folder. Naming or the module name
For example, this day wheel knife.We want to comply with Katana in the epic combat weapon, which is more handsome, so ":" The module name and the name of the weapon are before and after
In this way, we know that the new files in the data need to be named: KimetSunoyaiba
Open this folder and create a new one in it: CAPABILTIES folder
Open this folder and create a new one in it: Weapons folder is here this time, we are familiar with the steps, create a new .json folder
There is a question here. What should I do if I do n’t have a .json file. Right -click to create a new .txt text document, and then named it: nichirinsword_yoriichi, that is, the name of the Japanese wheel knife of the first national fate, and changed the suffix of the .txt to.json
The code, if the friends don’t know, copy and paste the post here, and then change it.
{{
"Attributes":
{{
"Common":
{{
"IMPACT": 0.6,
"max_strikes": 5,
"Damage_bonus": 10, 10,
"Speed_bonus": 2
}
},
"Type": "Katana"
}
At this step, it has not ended, and returned to the initial RLD folder. Note that it is not the RLD folder!IntersectionIntersection
That is
Data and PACK's place
Select these two files and right -click to compress into rld.zip files!IntersectionIntersectionAt the beginning, let you create a new RLD folder, but it is convenient to store it!IntersectionIntersectionIntersectionRemember not to compress the outside RLD file together. There will be a shell, and the game cannot recognize the internal file!IntersectionIntersectionIntersectionIntersectionIntersectionIntersectionRemember!IntersectionIntersectionIntersectionIntersectionIntersectionIntersection
After compression, it is like this
Throw this compressed file directly into the game file that needs the data package. The path is: .minecraft → Saves → New World File → DataPACKS folder
At this step, it will be successful. If it is unsuccessful, please read all the previous steps.
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57The story between humans and
2025-01-28 09:16:27Capture "Trinity 3: Artifact
2025-01-28 09:15:27Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22