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Retailer is refunding "Unmanned Deep Space" ignoring the play time

2025-01-27 08:52:19|Myriagame |source:minecraft skins

"No Men" painted a big cake for players, but in the end, the result was really not satisfactory.Players originally hoped to get a science fiction -like experience in the golden age, but the mid -term and later experiences of the game make people feel as boring as they are backing.

The serious and disappointing content that is not consistent has disappointed players, while retailers are still refunding the game in order to satisfy the player's desire.

零售商正在无视游玩时间对《无人深空》进行退款

Recently, players of Reddit and Neogaf posted posts to collect a refund of "Unmanned Deep Space" through Amazon, Steam, and Sony's PSN.

Players who applied for a refund of technical issues were refunded, even if some players have played 50 hours of games.Other players say that in addition to email, a refund can also be successfully refunded through online customer service.

Although "Unmanned Deep Space" seems to be a breakthrough in a refund, in fact these refund behaviors are not unreasonable.

The current refund policy of Steam ensures that players have less than 14 days of purchasing time and less than 2 hours of play time. However, the refund application that exceeds this restriction may still be accepted.

Similar to it, Amazon also stated that even a refund application that exceeds the refund period will be reviewed and refunded according to the specific situation.PSN's refund situation is the most surprising. Sony claims that as long as the buyer has not passed the game, the game purchased within 14 days can be refunded.

At present, not all those who apply for refunds have received refunds, but more and more successful refund stories make players willing to try.

A Reddit netizen said the voice of the players: "Players who have no refund to continue try. After all, some people have succeeded, and there is no disadvantage of doing so."

Watching these companies is very interesting to change their rules due to the strong dislike of a game. The success of technical problems and major game design issues allowed companies such as Sony and other companies to be biased towards the player at the end.It is better not to decept about players by developers, otherwise the vortex of public opinion may devour them.