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SE "Final Fantasy 15" technical demonstration CPU utilization rate increases to 95%

2025-01-27 08:52:45|Myriagame |source:minecraft skins

At the CEDEC 2016 conference this week, Square Eenix showed their optimization and update of "Final Fantasy 15".

The following screenshots show the use of different versions of games on the CPU. From the initial TGS 2014 trial version, to the "Dusk Chapter", to the latest version, the CPU usage rate has gradually increased from 41%to 65%, and thenPromote 87%-95%.

Such a substantial optimization and improvement must be attributed to the TaskscheDuler task itinerary. The production team can more effectively allocate the CPU computing resources through this tool and more effectively use the free CPU core.

TaskscheDuler was originally used in Demo in the "Dusk", and later improved in the "Twilight Charter" 2.0. In the end, the game will use the second -generation TaskscheDuler configuration.

The following screenshots show that the optimized CPU resource allocation also increases the number of polygon on the screen.In the Demo Demo, the CPU usage rate is 65-87%, and the number of polygon is 6216.In the current version, the CPU usage rate is 87-95%, and the number of polygon has almost doubled to 19,809.

Another aspect of great optimization performance is VFX visual effects.There are problems with the drawing computing pressure, processing pressure, and update processing pressure of the "Dusk".

In the DEMO demonstrated at the E3 exhibition, the production team solved the problem of the CPU and GPU. The console version can also stabilize 30fps while maintaining an excellent picture effect.

Finally, we can see the water wave effect, vegetation effect and optimization effect of light scattering in the current version of the game.